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I do.

I believe they are trying to revamp it purportedly.

No they are not.
In talking with them, they have zero funds.
looking for work.
you are better off playing crypto-shots which is a fully working FPS on the Hive Blcokchain with weekly tournaments.

I put them up with another Hive-Engine Rug.

There's been a lot of that going around. Nothing was ever really even built.

HoloZing is the biggest one right now.
just trying to milk rewards with empty promises.

We have showed how to make a quick 3 day Hive game with "I Cast Fist"
we built darkcloaks.io to show how layer 1 Hive NFTs work and provide cross item gameplay.
We built a demo of "Darkcloaks derby" to show how the layer 1 NFT's work in a Unity based game.

We are working on Portal Brawlers and many other things.
We have self funded everything.

My understanding is ourselves and crypto-shots are the only game studios on Hive.
SPL and all the stuff are not game studios they are web devs with token farming.
and yes I understand how all the back end code works.

This is why I preach about the difference of Hive Engine game and a Hive based game.
those play2earn games are Hive Engine games not Hive games.

sorry long rant.
these rugs get me fired up

Yeah HoloZing is already half a year overdue and I've been hearing crying about lack of funding. It's super annoying how everyone cries for funding yet they have no product to show for it or are already milking funds out of hive like crazy. Hive ecosystem is so messed up right now and it's by about 20-30 people that are just running this thing into the ground.

agreed.
reading the Holozing posts and the main person behind its posts.
shows me they don't know what it takes to make games.

that is why I only suppor the projects that self fund.
right now in gaming that is crypto-shots and us with darkcloaks.io and Portal Brawlers.

I remember it, I even did a gameplay video back in the day...
such a shitshow...

I know. SMH. Crytpo-shots launched at the same time and is still going strong for the FPS fans.

we are trying to build our games as fast as we can.
I have moved a lot of information about them to my subscriber only content