“Giving kids a video game and expecting them to exercise using it to lose weight or increase physical activity is a tall order,” said Sun Joo (Grace) Ahn, lead author of the study and a professor in UGA’s Grady College of Journalism and Mass Communication and director of the Center for Advanced Computer-Human Ecosystems (CACHE). “Everybody needs some level of support and social relationships to really sustain that change.
“It turns out that we can use technology to help the parents and kids stay connected and help them drive that common family goal of making sure that the kids are staying active and healthy.”