That's a very good article and it reminded me why I like TC so much.
It raises a very interesting point too.
More fundamentally, if real-world earnings are the point, is it truly a game or just a gamified micro-economy, where “farming” as described above is not an illicit activity, but rather the core game mechanic?
I think this relates to your other comment on what makes Splinterland different.
Sure, it's a way to make (a lot of) money and some people only tackle the investment aspects of it, which is understandable, but it is also a real game so I think it has a better model than many others that are indeed farming platforms
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All I know is that Splinterlands has something for everyone: pure gamers, pure investors, tactical players, strategic thinkers, adrenaline junkies, bean counters, money mavens, egomaniancs, social animals, introverts, ...
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