Alright, it could be interesting. IMO most significant barrier for entrepreneurs coming to web3 is the onboarding issue. More minor limitations in the building are awesome, but scaling in old-world means increasing User/customer and then optimizing return out of it.
The calculation is very different on web3 ( special hive). Pay for marketing and converting + onboarding fee.
Makes pay twice for new users. Or like all current dapps do ( exclude splinterlands) canabilize the current userbase of hive.
Bringing new people into the game should be as cheap as possible. I only see it happen with light wallets.
Light wallets are a possibility too, especially since there is delegation of RCs coming. I see that there will be "hotseat" accounts for a lot of the games etc, meaning that unless someone wants to own their account, they can be light - or earned to own over time.
The cannibalization is something that happens in the whole industry at the moment I think. Most of the new tokens aren't filled with new money, they are just pumped with the old from other projects, but it isn't a 1:1 pump, so the crashes are very hard - as we know :)
But in time, it is developing and as more development happens, more users will start to move over organically.
Exactly. Like one NFT public wallet that transacts all "trades" for games. So people can sign in with Email, play and never know it use blockchain.
They can cash out on multiply chains at the same time, like a cash-in.
The best from every place creates real market depth.
IMO the cannibalization is a bit special on hive. For the onboarding cost reason.
Think about it, classic forums or Facebook groups that could convert all users to web3 without any "enormous" cost.
They decentralize the userbase ( could be the same interface as a Facebook group, not that hard to copy).
But it bust be dirt cheap.
Then users spend $ in the ecosystem.
cannibalization will happen, but fresh $$$ always come in and circulate.
Also fresh users are the same as attractive than already userbase.