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It is estimated at about 2.8 billion, the number of people who have actively played video games around the world in the past year. In 2023, the 3,070 million will be exceeded. Despite certain restrictions imposed by its Government, China has almost 700 million players and in the United States, 3 out of 4 citizens have been entertained from their mobile devices (50%) or from consoles with these video games. The revenue of this industry for 2021 will be 175,000 million dollars, expected to reach 218,000 million in 2024, with an annual growth rate (CAGR) of 8.7%. Almost half of the latter come from the Asian market, and both the subscription models and those based on the 'cloud gaming' have opened a multitude of options that generate new results. Spain, by the way, ranks as the tenth country that generates the most income for this industry.
According to a global segmentation of the type of existing players, certain groups with differentiating characteristics are established. One of the most common peculiarities lies in the willingness to pay, either by subscription or as a way to acquire certain items that offer advantages and utilities in games. That is, it is totally normal to spend money in games, with micro-payments being one of the upward trends. Even a stream of 'youtubers' are monetizing their influence on certain games, with some of them surpassing 110 million subscribers.
In the end, it is an economic model that allows players to create new digital assets that can be traded through the game's infrastructure, attracts other businesses that can be deployed within it and that, thanks to the development of crypto assets in They generally enjoy a liquid and global secondary market. Playing to win, another trend that we cannot miss.
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