Hello fellow devs,
I recently started my first project. Its a game which has no final name or concept yet, but for now we call it Zarza and it will be a top down 2D RPG set in a medieval-ish universe.
It began with me starting a tutorial about Godot, abandonning it and coming back to it month after.
Zarza was thought as a project of my own. Just to put some theory into practice, but after I told a friend about it, he wanted to join, so we formed a team.
From what I have learned in the job as software developer that I recently started, I have created a development process that we now follow. It is based on established processes in the agile world, I just put it on paper.
It is tailored to our teams needs, but I figured I might share it with you guys. Maybe you could make use of it, or point any weaknesses out to me.
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