While creating the Spring Cactus I encountered this "error" that made up a fountain of seeds, it is cool looking but I have to cut it down as it create way too much instances. The game isn't suffering much from a performance perspective but it is not what I like for this plant.
The problem is simple I had a number set too high for the effect to take place as you can see
The instance_number that check how many seeds there are at any given time is 80 and thats a whole lot for a transition object like the seed(the number is my fault for coping and pasting from another plant).
By toning down the number to 3 is much more bearable yes you could get in a case where 5 different seeds bounce off the Pomo plant at the same time and 2 of those don't create another instance but is very very rare to have more then 3 at the same time so for now I'll keep this solution.
Have a good week enjoy!
Wow, so many great interactions going on there !! looks really interesting
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awesome! love you are showing the GM code to your experiments! I have been looking for a game maker community on hive and people to collaborate with! i will be keeping an eye out for your posts!