Using evocative metaphors like gaming worlds as "closest things some of us will ever have to being cast in a movie" emphasizes their role as an imaginative escape. This also ties back nicely to the opening technical discussion.
Using evocative metaphors like gaming worlds as "closest things some of us will ever have to being cast in a movie" emphasizes their role as an imaginative escape. This also ties back nicely to the opening technical discussion.
That's exactly how I feel when I'm playing a good story-driven game. The characters and environments are just so lively; the immersion in these latest games just takes you to a whole new realm.