Introduction
Following my post about indestructible creatures, here is another take on the same concept. It involves destroyed creatures leaving behind an 'indestructible' Gravestone which has 2 different effects, depending on whether it is removed by a friendly 'Mourning' creature or another creature is placed adjacent to it. So this mechanic would also put into play another keyword we don't have in the game yet - 'Adjacent'.
Mourning keyword: Destroy / replace a friendly Gravestone.
There wouldn't be new cards with this keyword. Instead, the keyword would be added to every creature that enters the player's hand as the result of a passive effect of a new God Power.
A Gravestone must not occupy space for an incoming Mourning creature, which means a full board of 6 Gravestones must not block a Mourning creature from destroying a Gravestone taking its place. Mourning creatures must be placed in the same relative position as the Gravestone that they are Mourning on.
All cards were generated at https://gucustom.cards/.
Indestructible Gravestones
Gravestones are (mostly) indestructible creatures that spawn when a friendly creature goes to the Void. They are generated when a 'Mourning' God Power is active / equipped.
They could have a modest attack value (1-2 would be enough) to still damage Confused creatures or creatures under other effects that cause random attacks, such as Take Them All On or Selena's Insight for example. Like you clumsily bump into the Gravestone and hurt yourself.
Asa comeback mechanic to compensate for the board becoming filled with Gravestones or creatures with Order, perhaps upon losing Order it would be necessary to grant those creatures Twin Strike or Overkill.
Gravestone 'creature' text: Indestructible. Soulless. Afterlife: the mourning creature gains: 'Order +2. When Order reaches 0, gain +2/+2'. Add one of the following:
Adjacent creatures randomly gain one of Blitz, Flank, +1/-1
Adjacent creatures gain +1/-1 (reckless rage effect)
Adjacent creatures heal for 2 at the end of the turn
Adjacent creatures gain Ward or Protected
Adjacent creatures gain a different status effect (Flank, Leech, Protected, Ward, etc) depending on the God. In other words, there would be a different Gravestone for each God [Power].
This dynamic could create a 'get this / miss that' situation where sometimes it would be beneficial to put a creature in Mourning while others it would be best to play it adjacent to a Gravestone. With multiple Gravestones on the board, a creature could gain both a buff from Mourning and from being adjacent to another Gravestone at the same time.
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God powers
This could be a fourth choice at the start of the game (another Common God Power) or it could be a zero-cost, always-in-mulligan card like Irina or Blade of the Creator.
Death Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a Death Gravestone. Options:
Friendly creatures destroyed with Order come back to the board with leech
Any damage taken by a friendly creature with Order is reflected to the opponent's God
Mourning creatures that survive damage gain leech
War Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a War Gravestone. While a friendly creature with Order survives damage, they gain +1/+1.
Nature Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a Nature Gravestone. While a friendly creature with Order survives damage, they gain +1 Health and +1 Regen.
Deception Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a Deception Gravestone. While a friendly creature with Order survives damage, they gain +1 Attack and Stealth.
Magic Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a Magic Gravestone. While a friendly creature with Order survives damage, they gain +1 Spell Boost and Ward.
Light Mourning: Passive. Grant Mourning to each creature that enters your hand. Destroyed creatures leave a Light Gravestone. While a friendly creature with Order survives damage, they gain Frontline and heal for 2. When overhealed they gain +1 Attack (the difference).
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Variations
Another take on this concept would be that the Mourning effect doesn't remove the Gravestone from the board right away. Instead, the Gravestone is removed when the Mourning creature loses Order. While the Mourning creature is standing next to the Gravestone they could gain a buff every turn while Mourning. This way the mourning creature would gain 2 buffs, one from Mourning and another from being adjacent to the Gravstone. This combined with the punishment for trying to destroy a Mourning creature would create an even deeper and interesting choice for the least bad outcome for the opponent. I won't be showcasing cards for this alternative, as it is just a minor variation of the other ideas I have laid out already.
Another option would be to do away with the indestructible concept altogether and make removing Gravestones a strategic decision for the opponent. In this case, I think it would make sense if Mourning wouldn't apply Order and just offer an immediate buff instead.
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Hi, it would be great if there were "mourning" and tombstones in the game, especially in the death decks, nice post my friend.👍👍👍
I love this one, it gave me lots of knowledge about the cards in detail.