Greetings!
Gods Unchained is really good. However, there are not a lot of interaction between each players, unlike most TCG games. It would be really cool to have some of the interactions, since currently GU is filled with aggro/combo.
In this post, I will be creating some of custom GU cards, along with some keywords that will try to give players more interaction. I will be dividing each cards by Domains, and create 5 cards for each.
I added not a lot of Tribes to this, since I think they can ruin the new cards by some crazy combos. I actually wanted to make it more balanced in the current meta.
All card art was AI generated by MS Bing.
https://gucustom.cards/ was used to make cards.
Keywords
During the making of this card, I made 2 new keywords, which was Trap and Swarm.
Trap
Trap: Cards with Trap keyword can be only played in your opponent's turn. If the card has mana cost more than 1, you need to have that much mana not spent during your last turn for the card.
Thoughts: Basically, this card can be only played in your opponent's turn, making this a Trap card (like some TCGs). However, to make it harder to play, you need to not spend mana from your previous turn to pay the mana cost. Personally, this would make gameplay more interesting as you can do things like bluffing, and also will create more interaction.
However, it would be also hard to implement due to this being a TCG, but it would also mean that more precision is required to play this game. Overall, I think this is a very interesting one.
Swarm
Swarm: After cards with Swarm keyword is played, add a base copy of that card without Swarm keyword to your hand.
Thoughts: This keyword is similar as Echo, but it adds the same card to your hand without the keyword (same name), meaning that the stat of the card (mana cost, strength and health) is same.
Death: Zombies & Void Summon
Now, we will move onto the actual cards. I added some Zombie support and Void summoning for Death cards. I am not really much into playing Death, so I had some problem while trying to balance the cards.
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() |
Zombie Enhancer: It increases Zombie's health and strength, but the problem is that it is a relic, meaning that it clashes with Necro. However, it can be used with most of the Death cards, and also bait out the relic removals.
Seeker of the Zombie: It has Swarm, Roar and Raid (The new set went out while making this cards, so I was able to add some new keywords). I don't know how Raid would exactly work out, but 2 copies of this card can add up to 8 Zombie Enhancers to their hand, which may be a little bit OP for a 2 mana card.
Forceful Threat: This card really depends on the Meta, but I thought this was interesting. It's more like Deception card due to the first effect, but with Seeker of the Zombie, it can actually use the opponent's relic place as Zombie Enhancer, allowing Necroscepter. The card art also turned out well!
Sudden Revival: It can summon a creature from EITHER void, but you need to take damage on your turn to reduce mana cost, and it is a Trap card. It might be too OP if you play this on the last of your opponent's turn, allowing you to attack right away during your next turn.
The Soul Revivals: It can summon ANY amount (but up to 6 because of board limit), that you can SELECT, with only 4 face dmg per creature. The downside is that they cannot attack though, making it useless for OTK. (I guess Over the Line can be used...) But, it is still good for board control.
Deception: Opponent Deck Manipulation
For Deception, I made a new deck type that focuses on opponent deck manipulation. It might be either OP or useless though, but those are really cool cards.
![]() | ![]() | ![]() |
---|---|---|
![]() | ![]() |
Reconnaissance Drone: It looks at the top 3 of your opponent's deck. It is much useless for 2 mana so I also added Blitz and Protected, and also Swarm.
Quiet Eavesdropping: Never mind the image... But it is a really good card that manipulates the top 3 cards of the opponent's deck. With manasurge 5, it can also bring a 2 mana creature and make it free, which is important for the Legendary card. However I just realized that all others are also 2 mana deception, but it is still a good card with Manasurge.
Unstable Talisman: This might be OP. It pulls a creature from your void to your deck each turn and also Delves a Deception unit from your deck! (Woah) It may cause some trouble, so some nerf should be added.
Escaping Thief: I do not like how the art made out... But it is mostly not a useful card and niche. It is expansive than Vanguard for 1 mana because of the Afterlife, but Flynn (Legendary) can be bounced by a ton of Deception bounce cards, which means that this card is not useful
Flynn, The Leader: This card is the key. If it is successful in guessing the mana cost of the top card of your opponent's deck, it can choose 2 from the following three options: Gain +2/+1 and Godblitz, Summon a random 2 mana unit, reduce a deception card's (cost 6 or less) mana cost by 1. It is useless on its own, and needs some external helps. However, it might be good if you use the correct cards in the correct order.
(And I just made another OTK Combo Card)
Outro
Thanks for reading! I really had a lot of fun making these cards and I hope to get some feedbacks. Also, I am pretty excited about the new set and really interested about the new cards!
Although Nature didn't receive that many good cards :(
Good read, interesting ideas. Really cool to see other people's ideas for new cards.
!PIZZA
$PIZZA slices delivered:
(2/5) @agrante tipped @bluehy20