Today, a new set of card changes was announced. I would like to make the top 5 of the most crucial changes.
Note: all changes are not final, this is only for beta testing.
Number 5: The Plague
This is not a huge change, but its mana cost was lowered to 7 mana instead of 8. So now you can play it 3 turns earlier. Maybe with current stats, it will appear more often in zombie decks
Number 4: Decaying Rhino
I love this change. Now, instead of being 6/6, rhino has only 5 of each stat. With the new death's power, you could easily be frenzied every turn and 6/6 for 4 mana is just too hard to deal with if you haven't got the board control or the strong removal card.
Number 3: Einar, the Frozen King
In previous patch, if there weren't any enemy creatures on the board, at the end of your turn, it will damage an enemy god, but now it damages your own creature with the most strength(the damage is equal to this creature's strength). I personally haven't played against him, but I've heard a lot that this card is very good, so I think this change is justified.
Number 2: Moon-Crazed Cyclops
IMO, in the balance patch it was nerfed TOO much. Now from + 1/1 every turn(or + 2/2 if you are frenzied), we will get only + 1/1 if we are frenzied. So if you haven't attacked enemy god in the turn, his stats won't change. Maybe they could at least remove the confused debuff from him, but if this change will come to the main game, this card will be horrible.
Number 1: Guild Enforcer
Guild Enforcer's best part was his 2 armor, which for 5 mana is too good, so devs decided to lower this amount. His stats were changed from 3/4 to 3/5, but armor was reduced to 1. I think that change will nerf this card, but it will still be playable.
What do you think about the changes?
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I want to remind that the balance changes are not final. People are already panic selling Moon-Crazed Cyclops even though I'm 80% sure that change won't go through. 4 mana for a 3/3 that can get +1/+1 per turn if frenzied is non-sense when there's a 4 mana 5/5 rhino ^.