In this short post, I will talk about one of the most popular DO cards, which was buffed in a previous balance update - Guild Enforcer
When everybody started hyping this card, i thought: "why?". It is only 3/4 for 5 mana and 2 armor isn't really a big deal.
But then i played a bit with it and understood that 2 armor, combined with frontline and 3 strength IS actually a big deal.
In fact, if we had a previous meta, where everyone was playing nature(last patch), this card probably would have 63-65% winrate(now it's 57%). Aggro decks usually don't have a lot of big creatures, which can easily destroy the guild enforcer, so your opponent will have to sacrifice some of lesser creatures in order to get rid of frontline this card provides. Moreover, it serves as a quite good counter for the popular zombie death deck. Against deception or magic, enforcer is probably less valuable, due to deception's hidden or mage's huge removal.
The final important thing is that this card is not tied to any god, it's neutral so you can use it both in control decks and in aggro decks but IMO it's equally good in both.
What do you think about this card? Write in comments.
Hey mate, just sending u a message letting you know I increased my HP delegation seeing as you were running low on RC. Will remove it eventually when you've earned your own HP from posts and comments! :)