Chaos Mastermind
Chaos mode is here! And with it brings new possibilities in deck creation. Any card can be added to any deck in Chaos mode, no more domain restrictions.
My immediate thought jumped to Mastermind, who is underpowered in Constructed mode, and for a 4 mana card is nearly unplayable even in select mill decks where he's at his best.
However in Chaos mode, this all changes.
Watch my new YouTube video breaking down all the action!
The Mastermind Combo
So how does this most evil of combos work?
First you'll need to get the Mastermind and Plague Talisman into your hand.
The Mastermind will be hidden forever, and pulling him with Guiding Light means he'll be a 4/5 with Protected, VERY tough to kill.
Then we utilize the Plague Talisman's ability on the Mastermind, enabling it to do damage without exposing itself to danger of being killed.
Every turn you can add another Ability from the Plague Talisman to the creature, and because of the Roar of Mastermind, that means turn 1 playing Mastermind and turn 2 of having it on board both add 2 Mind Probes for a total of 4 Mind Probes. You could also swing on turn 2 putting even more pressure on your opponent for 5 Mind Probes.
Mind Probe forces your opponent to mill cards as they no longer have room in hand, forces them to utilize all their mana trying to clear them out, and if they don't they eat 1 damage for every 2 cards in hand.
Combined with the Plague Talisman's unrelenting pressure of dealing 6 damage per turn, you can now enter into a "heal-off" with your opponent which you will win as you have infinitely more mana at your disposal than your opponent who needs to waste all their mana on Mind Probes while you stacked your deck with Winter's Bounty, Compost Charms, Return to the Cave, etc.
Final Thoughts
This combo without a doubt is one of my favorites of all time. It's not easy to win with, and it doesn't always work if your opponent just runs counters, like relic removals and Safeguard Incantations.
However, it is just a meme deck after all, and the games you win are so worth it for all the games you'll lose.
I nearly uploaded another game* I won vs. insanely fast hidden rush + buffs, they had a 10/5 Marsh Walker with Hidden on board immediately and I still managed to win! Lips are Sealed can lock down big creatures while your Mastermind puts in work. Also the deck has a ton of heal, and it's not too hard to get the combo off on Turn 4 with effectively 3x Masterminds (2x Guiding Light) & 3x Plague Talismans (1x Reckoning). Although from the above video it took until nearly 8 mana!
*I only didn't upload it because my mic crackled horribly during some parts.
Let me know if you've made any crazy Chaos Mode decks!
~Copper
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That was fun to watch! Very cool idea for a chaos deck.
Hi, I remember that they put "Mind Probe" in my hand, I had to use it to avoid the damage, but it was "2 mana" less to play.👍👍👍
Wow, I had fun watching the match. Chaos Mode indeed brings chaos in choosing the card but still a very fun mode to play.
ouch u bullied him o.o. he didn't have an out for the hidden. well played. this strategy I think would make me ragequit :x