Week 13, unlucky for some. I arrived home late on Sunday so had to rush to complete all my games, 9 Mythic wins, just missing out on Legendary. Not bad at all.
The Deck
Zero changes, not enough time and money.
Statistics
9 Mythic wins, in a few short hours. Struggled against combo decks as can be expected.
Week 12 Statistics
Archetype Results
Archetype | Matches | Win Rate | Going 1st | Going 2nd |
---|---|---|---|---|
Heirloom Death | 1 | 0% | - | 0% |
Sleep Death | 1 | 0% | 0% | - |
Aggro Light | 2 | 50% | 100% | 0% |
Control Magic | 2 | 100% | - | 100% |
Card Draw Magic | 1 | 100% | 100% | - |
Dralamar Magic | 2 | 0% | - | 0% |
Amazon Nature | 2 | 50% | 100% | 0% |
Midrange Nature | 2 | 50% | 0% | 100% |
Regen Nature | 2 | 50% | 100% | 0% |
Control Nature | 1 | 0% | - | 0% |
Aggro War | 2 | 100% | 100% | - |
Starting Position Results
Going 1st | Going 2nd | |
---|---|---|
Count | 8 | 10 |
Wins | 6 | 3 |
Win Rate | 75% | 30% |
Running Statistics
Archetype Results
Archetype | Matches | Win Rate | Going 1st | Going 2nd |
---|---|---|---|---|
Heirloom Death | 7 | 29% | 50% | 0% |
Zombie Death | 20 | 35% | 22% | 45% |
Sleep Death | 4 | 75% | 67% | 100% |
Control Death | 1 | 100% | 100% | - |
Aggro Deception | 16 | 25% | 30% | 17% |
Midrange Deception | 1 | 100% | 100% | - |
Control Deception | 13 | 62% | 50% | 71% |
Order Deception | 3 | 67% | 67% | - |
Aggro Light | 16 | 56% | 67% | 43% |
Midrange Light | 5 | 40% | - | 40% |
Control Light | 5 | 40% | 67% | 0% |
Aggro Magic | 3 | 67% | 67% | - |
Midrange Magic | 3 | 33% | - | 33% |
Control Magic | 22 | 91% | 92% | 90% |
Ramp Magic | 1 | 100% | - | 100% |
Card Draw Magic | 4 | 25% | 33% | 0% |
Dralamar Magic | 2 | 0% | - | 0% |
Aggro Nature | 20 | 55% | 82% | 22% |
Amazon Nature | 3 | 67% | 100% | 0% |
Midrange Nature | 12 | 50% | 33% | 56% |
Regen Nature | 3 | 33% | 100% | 0% |
Control Nature | 9 | 78% | 100% | 50% |
Aggro War | 25 | 64% | 72% | 43% |
Frenzied Aggro War | 5 | 60% | 75% | 0% |
Big Relic War | 2 | 100% | 100% | 100% |
Midrange War | 4 | 75% | 67% | 100% |
Control War | 7 | 86% | 67% | 100% |
Starting Position Results
Going 1st | Going 2nd | |
---|---|---|
Ratio | 55% | 45% |
Win Rate | 65% | 47% |
Rewards
High Roll! Three shadows and a diamond Over the Line. Time to buy those Thanetars.
P2E
Again, not many Gods, a long weekend.
Looking Forward
I gambled on the Light's Verdict cards coming down in value and boy was I wrong. At the time of writing, the chase cards are all approaching demo prices. It basically prices me out of owning them in the future and I think it's down to the supply. As an example, there are double the amount of Genesis epics, compared to the chase cards. It wouldn't be such an issue if they weren't neutral, and were almost an auto-include in many of the top decks.
I really want to transition to a Rockdrake deck but I need to get my hands on the Thanetars, this crypto pump has been brutal on the prices though. I need the card prices (in Eth) to drop and have a subsequent dump in Eth price to justify it.
That wraps it up for this week, I look forward to running into you out there on the cliff face!
In Previous Episodes...
If you missed the previous installment of this series it can be found here:
https://peakd.com/hive-173286/@desertfox-gu/cliff-dweller-series-week-12
I've never heard of "Dralamar Magic" deck before. Does its name come from its creator? And if I may ask again, how does it work?
Its the Dralamar/Aetherbug/Magic Inks infinite combo. They kill you with a thousand tiny cuts in one turn.
Ouch! That sounds nasty. I think I haven't encountered it before at Rank 7.
The name Dralamar comes from the Legendary Core card that makes the deck work Dralamar, Breaker of Crystals.
Here you can get an idea of the deck list: https://gudecks.com/meta/archetypes/Dralamar%20Combo%20Magic
Thank you for this information, have a nice day ahead. (^_^)