Learning about #2 [Master of Surprises]

in Gods On Chain3 years ago

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Greetings people, for this second part we are going to analyze the card [Master of Surprises], a card that has a curious mechanic that affects all the cards on the board and that like the first section can give you the victory or can complicate the game, it all depends on how and when it is used.

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Swap of statistics

The main feature is the ability that allows you to affect both allies and enemies on the board, an ability that is very useful both offensively and defensively, protecting allies with very little life and with a lot of damage so that they can survive the round as the card [Felid Tracker], and even use the ability against cards with a lot of life and little damage as [Labyrinth Guard].

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Ward does not protect

The allied and enemy Ward does not protect or destroy, which gives it a great advantage against cards such as [Snowstorm Spire], allowing it to eliminate them even if it has ward active.

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Statistics

The 8/5 stats make it a very strong card combined with the ability that allows it to switch to 5/8 being an offensive and defensive card that can resist a lot of damage at 5/8.

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Hidden

The card is very strong due to its statistics and being hidden it is very difficult to eliminate, which gives it a great advantage on the board.

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Tips

*The roar affects all creatures on the board instantly, but at the end of each turn it can be activated individually on each card.
*Do not forget that the skill has a 50% activation rate at the end of each round, which can benefit or harm you on more than one occasion.
*Cards such as [Merrick, Keeper of the Many] can gain a great advantage in stats when combined, increasing their damage and life with the [Master of Surprises] ability.

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If you want part #3 of learning about, leave it in the comments, thanks for watching. 🔥

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Another funny genesis legendary that never sees play. It is fun to play when you get it randomly.

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