Weekend Ranked Recap #5

in Gods On Chain3 months ago

First of all, I feel like it was a great week for Gods Unchained! The new "Singleton" format mode was very enjoyable and a lot of players participated. The number of daily users remains stable, but I’m happy to see new and returning players appearing on Discord/Reddit/Hive.


Sanctum Impact on the Meta

After the recent Sanctum and God Powers balance changes, let's do a quick analysis: who are the biggest winners, and who are the losers? Let’s dive into the Gumeta stats.
The increased Favor cost for most cards has had a noticeable effect. Here's my take on the changes:

  • Aggro Archetypes: Aggro was nerfed as the Favor economy is less generous now. The previous Sanctum setup heavily favored War but any aggro was affected by: The reduction of anti-weapon options from 2 to 1, as well as the availability of cheap creatures and tools to counter the void.

  • Sleep Archetypes: Sleep-heavy decks were hit hard. The addition of two new anti-sleep cards is a strong counter.

  • Death Decks: While the reduced void hate slightly benefits Death, it hasn’t been enough to make the archetype strong in the current meta. Death continues to struggle overall.

  • Midrange and Control Decks: These decks were buffed. The meta now offers solid late-game board clears and powerful creatures (Hippo OP), making them more competitive.

Official GU doc:  https://content.godsunchained.com/blog/article/ranked-rescale-and-sanctum-cards-update

Many Sanctum cards are now more situational, which adds depth to gameplay. I particularly like the addition of tricky but useful cards like Flamecaller. While it may seem weak at first, it forces opponents to deal with it since it deals 1 damage every turn to both the board and the opponent's god.

Dragon for 15 Favor is a bit too cheap IMO

Good in any phase of the game and for most decks:

IMO cards that stand out because of their flexibility and utility:

  1. Looter
  2. Vow
  3. Bolt

God Power Changes

The recent changes to God Powers bring some interesting dynamics.
With Create and Thievery no longer generating cards, the impact is mainly seen in Sealed and format modes.

  • Deception:
    In Constructed, Deception doesn’t seem to mind. For instance, Guild Deception has evolved into a hybrid Guild/Hide archetype. The chosen God Power now depends on the matchup! The fixed Flip God Power has slightly boosted Mayday decks and Control decks are even better now since Flip makes it easier to find the right counter or win condition.

image.png

  • Selena’s Mark Instead of Create:
    This change primarily impacts Amazons, giving them better clearing power instead of late-game utility. It feels like a small buff for Amazons, while other Nature archetypes remain unaffected.

image.png

  • "Bestow": The ability (Give the Chosen One +1/+1)
  • "Overcharge" Mana Cost Reduction (2 → 1):
    This is an interesting changes, but it doesn’t seem to matter much in the current meta.

Overview

I feel the balance direction set by the Gods Unchained team is quite solid right now. I’ve been playing GU for 3–4 years, and we’ve never had such a long period of 'OK' balance in the meta. Some cards are strong for sure but all the gods are close to 50% winrate and there is no outstanding leader.

gumeta.web.app

It’s also worth noting that many players are now focusing on optimizing their decks to maximize $GODS profits instead of simply trying to dominate with Meteorite Wallet Control decks for $0.001 rewards. This economic factor serves as a balancing mechanism, and it’s proof that the recent P2E changes were well-implemented.
Whatever works, right?

Thanks
Templar

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Great analysis as always! Waiting for your post about Divine Order 🙂


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