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RE: Theorycrafting with the Core Set Refresh: Aggro Viking War

in Gods On Chain3 years ago (edited)

First off, this is a well-written article, and loved reading your war core refresh insight as I know you're more or less a war one-trick; although Kephy, you didn't think you could sneak in a nature beatdown and for me to keep quiet? Let me explain a few problems here.

  • In a vacuum, you have got the best possible card draws apparently and top-decking like a monster.

  • Why would a nature player start with Salena's mark on turn one and not drop at least a two-cost unit? Black Jaguar/ Skeleton heavy, if not double 1 Mana units?

  • Especially against war, why is this player not going wide on the board but throwing removals? He ain't a magic player. Hypothetically if he did start pulling all the removals, no creatures, he either mulliganned like a mad man knowing it's war going first, or RNGesus set him up to get wrecked (Yes, I have felt his wrath, and it's not fun).

  • You also assume the nature meta stays static, and we boys won't come up with our creations. Say hello to my Amazonian Beauties.

I really am looking forward to the core set refresh; the meta will get a much-needed shake-up. Although Kephy, one thing will remain constant; you braindead war players will always stay free for nature. 😁

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Hahaha, to be fair I've been playing Nature a lot more these days and was just trying to recollect what seemed to be reasonable draws for both players. I haven't taken too close of a look at the possible combos that Nature is getting just yet but I know Nature does get stronger with the refresh.

You're right that this may leaning on a "better-for-War" scenario (of course, I'm trying to sell the idea of this deck) and real play may differ greatly. Either way, I'm always welcome for a challenge! You can post a theorycrafted Nature deck with a simulated battle with a War deck and we'll see how it unfolds 😄