This post is to highlight the most important parts of the new announcement concerning weekend ranked.
https://blog.godsunchained.com/2022/02/03/weekend-ranked-play-and-earn-update/
In short, I think the new dev InFinitySquid has made a great first impression. The new incentives strongly discourage de-ranking while making it easier for new players to build up their collection. The big surprise: earning $GODS in addition to packs. This further incentivizes people to reach the highest ranks they can.
Packs
Last weekend, you needed 17 wins in Mythic to get a Divine Order legendary. This weekend, you'll only need 15 wins. Similarly, you only need 16 wins for a core leggy pack where before you needed 18. In addition, core card rare and epic packs have been greatly increased.
This is a welcome change that will definitely discourage de-rankers. Diamond players still need 20 wins! We'll have to see how the new match-making changes things, but it's almost certainly going to be easier to get 15 wins in Mythic compared to 20 in Diamond.
GODS
If there were still people thinking about deranking, the GODS reward structure will stop them. Getting just 1 win in Mythic gives you the same number of points (and thus same number of GODS) as getting 15 wins in Diamond. See highlights below.
Similarly, you only need 11 wins in Mythic to get more GODS than a perfect 25/25 player in Diamond. There is literally no reason to drop to Mythic. I'm pumped about this new reward schedule!
Bigger Picture
The bigger picture here is growing confidence that the new hire knows what he (or she?) is doing. P2E is critical to this game's success. The better that system, the more players will be attracted and retained.
Those changes are incredible. Hopefully I can make it to the Legendary one in Mythic now, but opposition is going to get tougher!
!PGM
100 PGM token to send 0.1 PGM three times per day
500 to send and receive 0.1 PGM five times per day
1000 to send and receive 0.1 PGM ten times per day
Discord
Support the curation account with a delegation 10 HP - 50 HP - 100 HP - 500 HP - 1000 HP
The team is putting in the work hope they stay like that and the game will have a big future
Great changes for this new play to earn mechanic and GU making sure that the most dedicated players get a bigger slice of the pie.
Some games made the mistake of rewarding too much the lower ranks and their economy got botted to extinction.
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Check out the last post from @hivebuzz:
This new system is much more interesting compensating for the players of mythic, I particularly liked it very much even I'm looking forward to the gameplay after this change.