Against nature, I nearly always want extra bodies given their random removal and confused creatures. Paying 2 mana to make their 1 mana creature 0 strength seems really bad. They could still get hit with wildfire for example. I'll think on it, though!
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But you didn't spend a card to "remove" it, plus you can Infiltrator them later if you wanted. If they Wildfire just hit them again with it after. The best feeling is using Lysander's on a Guild Enforcer and then Light's Levying it haha, not that Nature plays GE much but against Deception or Death.
I get your reasons though, it's hard to really evaluate which GP is actually better but it's fun and has worked for me (and that guy)