How do you account for widely played cards having a lower win rate since more people play them whereas low play rate cards can get skewed by a few people carrying them?
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How do you account for widely played cards having a lower win rate since more people play them whereas low play rate cards can get skewed by a few people carrying them?
This is an issue I have thought about, and that's why I thought of giving the whole picture instead of just focusing on mythic play rate. That said my analysis is based on play rate and not just win rates. It is also rare to see low play rate cards have higher win rates. Outliers do exist.