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RE: An Alternative to Sleep 2.0 -- How to counter BWD without Breaking The Game

in Gods On Chain3 years ago

Ok, those card mockups are tight! I'm still too new to higher level play to give much feedback on the details of your breakdown and ideas but I appreciate how the post goes beyond saying "Here's a thing I think and why".

You give the reader some background to understand why you are talking about this and you sneak in the special treat of the card mockups which are really well done; If someone showed me these randomly and said they were made by GU I wouldn't doubt it.

Personally I'm glad overall that the sleep changes as presented for the PTR didn't go through. There were a lot of good ideas in them but some of the things they would have effected could have been too big a change, or allowed unforeseen complications. Though on a slightly selfish note, I am a sad I won't be able to use an archer to kill off my own hydra heads the round they come out; that could have been a bit of fun chaos for a while!

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thanks! honestly, I think I spent too much time looking at artworks just to make those mock-up cards and it's good that it seems to be worth the effort. :)

I appreciate that the balance team didn't rush into pushing out sleep 2.0. As you suggested, there will be some ways to take advantage of being able to damage your own creature (I must admit that being able to hit your own Hydra is quite creative and could have been really fun or annoying if you're on the other side of the board).