Hey, and Merry Christmas!🎅
A lot of people in the community thought the drop in rewards was due to the increase in shiny decks, but the real reason for the farming decline is much simpler — the weekly format with Divine Order and the +50% shards boost.
Why didn’t previous formats affect rewards, or why wasn’t their impact as noticeable?
Divine Order cards = cards from popular aggro decks, like Zoowar. This archetype is still dominating, alongside Death. Check out this summary from @imx.center
- They're easy to manage and straightforward.
- Fast-paced games
- Cheap cards
So basically, everyone who had shiny decks (or even if they didn’t) had these cards available, and they just went on farming $GODS in the formats instead of Ranked. In past formats, it was mostly the veterans playing with a variety of cards. Newer players mostly built aggro decks. But hey, I could be wrong, I just recently started playing GU and keeping tabs on the scene.
20% of the challenge is done.
Here’s how my deck looks right now:
Сurrent rank: 11
Not planning any major changes, and for the past few weeks, I’ve been playing with one foot in, usually multitasking with something else, like cooking dinner 😄
There’s still about 10 months to go, and I need to farm around 562 $GODS per month at the planned price of $3.6. But guys, I’m not planning to cash out a huge chunk of coins at that price. Why that is, and what my goals are, I’ll share sometime later, probably in early 2025.
Gl to all of us, and stay hungry 🍀
Good progress! try to run 2x Fury instead of Serum or Hall!
Thanks! Played 2 fury in the beginning. Almost always get them on 2 creatures, much less often on 3+ the opponent has to be very bad at not clearing the table before turn 4 (or 3 with my coin) 2 creatures is 4 damage for 1 turn. Serum is 5 damage for 1 turn and only 1 creature is required. 5 mana is no problem since the growth curve only slows down at 6 mana. After fury you often have 3hp creatures, they are still easy to kill.
Wall even though it only gives 1 damage unlike fury, it is strong in warrior mirror, it stops other aggro, it allows you to heal in deathmatchups.
Maybe these are all little things and objectively may not be correct, but I feel more comfortable playing these particular cards. Although wall is of course still an issue 🙂
It's all about practice! I don't play War but I noticed that evey Mythic deck has x2 Fury: )
Yeah, statistics are stubborn things :)
I agree, You need to find your own way! What I was trying to say is that Fury is super strong card and in this case it's almost always better to build deck around this OP card instead of just add it to the deck and be happy when is you draw it: )
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wow what good rewards you get my friend. i play a war similar to yours.
Very nice, and I agree with the fast-faced style of playing, if you can caught your opponent off-guard a quick zoo war deck can finish the came in just 5-6 mana.