I get it from both ends. Games take a long time to prove value and alphas etc. are not common in the general gaming.
My personal concern is from other experiences like Chainmonsters which was really promising for a fun creature-collecting game. Then it went from 2D to 3D and focused so much on the cryptocurrency aspect and eventually I don't even know what happened to the game.
I'd love for Holozing to be moer than 'good enough for a game on the Hive ecosystem' and actually be fun and engaging compared to other games, but that I understand will take a long time. I've backed games on Kickstarters and it always took 3-4 years for me to get the game, so I'm always happy to wait for good quality!
was chainmonsters on hive/steem or do I remember it wrong? Either way we aim to only stick to one crypto-zing, with most other material items for crafting etc not even being tradable, aside from nfts like healers, creatures and healer gear. Our focus is very far from zing and its price - altho it's nice if it doesn't dump too hard as it allows for extra funding through people delegating for a quick profit while those who can't delegate buy the token off of them or now purchase vials to earn zing.
We are longterm oriented and thoughts about what happens with the price of the token isn't our concern at this point in time.
Chainmonsters was, not sure what! It was on Kickstarter and even Epic Games, I forgot what system they used but had some NFTs.
The game is supposedly coming back but it changed so much every time it was, so I actually appreciate you not showing too much cause it's better than changing goalpost a lot hehe