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RE: Sculpting Hair In Blender - or - Do The Do

in Sketchbook4 years ago

I may have been exagerating a tad, it was the first draft of that donut without materials or anything that was going to take 15 minutes, but it was still pretty low poly compared to everything I've been making since. but yeah I'm pretty amazed at what I actually can do on this laptop considering. I got it new for like $250 a couple months ago so it's literally the cheapest computer on the market right now. I do run a really compact version of linux on it though and it has 128 gigs so enough space for what I'm doing atm, just no processing power. rendering my sculpts with eevee usually takes less than a minute atm.

What sort of technical stuff do you mean you were putting on renders?

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LoL XD

Just stuff like basic computer specs, polycount, rendering engine and render time. If I remember I include other things like number of AA samples and types of lights and stuff. Too much beyond that and it starts being an essay XD

I see, yeah that would be interesting to know.

I did that for a handful of actual renders in the past as I keep encountering people who have unrealistic expectations of how fast things should render (some of them thinking it should be instant to 5min for everything regardless of complexity). In some cases times can be improved by compositing or reducing polycount or tweaking settings. Sometimes you just have to wait an hour or a night or several or ship it off to a render farm xD