Solo Haciendo Ejercicios y en Aprendizaje - Just Doing Exercises and Learning

in Sketchbook2 years ago

0006.png

He estado demorando mi siguiente publicación debido a no encontrar un video tutorial o desarrollado un procedimiento que me permita hacer algunos elementos de la escena que en estos momentos estoy tratando de elaborar.
I have been delaying my next post due to not finding a video tutorial or developed a procedure that would allow me to make some elements of the scene I am currently trying to work on.

Render 1.png

Siempre me pasa así, me meto en algo de ligas mayores y solo soy un aprendiz, pero estoy en ese proceso de desarrollarme y crecer, es parte de lo que se debe vivir para poder aprender de los errores también.
It always happens to me like that, I get into something major league and I'm just an apprentice, but I'm in the process of developing and growing, it's part of what you have to live to be able to learn from your mistakes as well.

Render 2.png

Últimamente he estado haciendo algunos ejercicios que me habían quedado fallidos cuando los intentaba hacer siguiendo videos tutoriales.
It always happens to me like that, I get into something major league and I'm just an apprentice, but I'm in the process of developing and growing, it's part of what you have to live to be able to learn from your mistakes as well.

0004.png

Pero en mi afán por intentar hacer otras cosas, me pongo a experimentar otras cosas que no resultan bien y no se logra hacer el ejercicio (me sucede principalmente cuando aplican los modificadores de los que se asistieron para hacer los modelos).
But in my eagerness to try to do other things, I start experimenting with other things that do not turn out well and the exercise is not successful (it happens to me mainly when I apply the modifiers that were used to make the models).

0003.png

Cuando se dan esos casos generalmente yo intento hacer el ejercicio sin cumplir estas instrucciones (todo para mantener la potencia de edición mas profunda que me da el mantener esos modificadores aun vivos en los objetos que los necesitan.
When such cases occur I generally try to do the exercise without following these instructions (all to maintain the deeper editing power of keeping those modifiers still alive on the objects that need them).

0005.png

Eso hizo que algunos ejercicios quedasen inconclusos al no poder llevar a cabo el procedimiento al haber tomado un camino tan diferente a las instrucciones que debía seguir.
This meant that some exercises were left unfinished as I was unable to carry out the procedure because I had taken a path so different from the instructions I was supposed to follow.

Pintado por modelado 1.png

Como me había funcionado muchas veces (en esta ocasión no pude salirme con la mía) me vi obligado a seguir sin cambios las instrucciones hasta terminar el modelo explicado y luego de terminado intenté algunas cositas a posterior.
As it had worked for me many times (this time I could not get away with it) I was forced to follow the instructions unchanged until I finished the explained model and after I finished I tried some little things later.

Pintado por modelado 2.png

También estado haciendo en paralelo las escenas y proyectos propio, que regularmente trabajo para desarrollar un poco forzadamente mi experiencia y adquirir mayor habilidad, pero esto me está consumiendo mucho más tiempo del que pensé.
I have also been doing in parallel the scenes and projects of my own, which I regularly work on to forcibly develop my experience and acquire more skill, but this is consuming me much more time than I thought it would.

Textura Procedural Edificio.png

Con ello añadiendo mucho mayores periodos de tiempo entre mis publicaciones, por esta ocasión quise publicar parte de esos ejercicios y como mostrarlo como una especie de catálogo-reseña histórica de lo que estoy haciendo para mejorar.
By adding much longer periods of time between my publications, I wanted to publish part of those exercises and show it as a kind of historical catalogue-review of what I am doing to improve.

Textura Procedural Edificio 2.png

Espero poder encontrar en el mar de tutoriales que debo seguir viendo algo que em ayude a culminar el proyecto que llevo haciendo si no es así solo será necesario seguir avanzando en mis prácticas y aprendizaje hasta que yo logre alcanzar los conocimientos que necesito para culminar esta Escena que deseo modelar.
I hope I can find in the sea of tutorials that I have to keep watching something that will help me to finish the project that I have been doing if not it will only be necessary to continue advancing in my practices and learning until I achieve the knowledge that I need to finish this Scene that I want to model.

Textura Procedural Edificio.png

Agradezco mucho a quienes me siguen y apoyan y sobre todo tienen la paciencia de leer mis publicaciones.
I am very grateful to those who follow and support me and above all have the patience to read my publications.

Gracias

Thank you

Sort:  

Congratulations @yushirogowa! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)

You received more than 4000 upvotes.
Your next target is to reach 4250 upvotes.

You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

Check out our last posts:

LEO Power Up Day - February 15, 2023
Valentine's Day Challenge - Give a badge to your beloved!
The Hive Gamification Proposal
Support the HiveBuzz project. Vote for our proposal!

Siempre he querido renderizar un montón de edificios, pero mi portátil no puede soportarlo, así que sólo uso los nodos de instancia, y les aplico texturas.

I have seen tutorials in which the textures of the buildings are pre-rendered, especially the part of the bump maps. Of course, if the type of lighting is changed at any time and from where the light comes, you have to redo this whole process so that it does not conflict with the lighting of the scene. They also make more basic versions with less mesh, the most similar to the final buildings. but its use will be to capture only the shadows (in a different layer than just shadow capture) and finally the buildings furthest away from the location of the camera are placed versions with much less mesh and few polygons and the closest buildings and first planes if more care and complexity is put into the mesh, all to try to manage the scene to reduce memory consumption or make it be captured in parts in different render layers, separate layers for reflections and speculum are also done that is possible with the refractions also all these renders are captured separately and then finally combined with the compositor, I have not yet found tutorials in Spanish about it. So that they are updated, even if it is to version 2.80, but I am sure that in English there must be very good tutorials of this type to better squeeze the limited resources of a modest PC. Basically you separate the elephant into smaller pieces that your pc can handle. I am still at a very basic level without even being able to make a good uv's map but I long to reach this point and be able to do what I am mentioning here with knowledge and expertise, by the way I saw it in a tutorial for blender 2.76 or 2.79 and I am not experienced enough to do a conversion of this knowledge to the current version of Blender. waiting for what happens first or that they do a tutorial about these memory management tricks with the layers and the compositor on low-resource PCs and combine all the renders with the compositor obviously with the limitations and complexities that must surely be presented when doing this type of thing in Spanish or that I develop and accumulate the necessary knowledge to be able to do it myself. I don't know what happened first.💪 ✌️ 😃