Thank you! ^^
low poly humanoid model. Without rendering - just to learn the tricks.
^This has always been in front of me, how did I not see that wtf XD
Yeah having to work with less polycount does come with a good side, which is the need to be more creative with the limitation. But still, it's not so fun! lol.
Yes, I sculpted using my own humanoid base mesh first (gotta learn how to work faster and more efficient), then retopo. Retopo and weight painting are the least stages that I like as well, especially the bs that is weight painting. But I feel like I'm growing to like them...
...my masochistic tendency is getting out of control, send help! XD