- According to StreamElements and Arsenal.gg, the live-streaming sector grew 45% between March and April. Year over year, the industry is up by 99%. These gains are directly attributable to the coronavirus.
- While there were gains across the board, they weren’t distributed evenly. Twitch, the biggest live-streaming platform, saw the most growth in terms of sheer hours, jumping 50% between March and April and 101% year over year. It’s now up to 1.645 billion hours watched per month
- The platform’s biggest game in the period surveyed was Valorant, next up was Just Chatting, with a very respectable 134 million hours watched in April — bigger than both League of Legends and Fortnite. That’s good news for Twitch because it’s been trying to grow its non-gamer streams.
I must be too old as I did not even know about the game "Valorant" 😄
Analysis and Comments
- This is all consistent with data I have seen from elsewhere, including reports that US video game consumer spend was up 81% in the week ending May 10th. This is a touch lower than the +96% seen the previous week but still highlighting very strong growth indeed
- From an investor perspective video gaming offers a range of opportunities stretching from the larger market cap US listed companies such as Activision & Electronic Arts through to a large number of mid cap UK & European names.
- My view is that the shift to video gaming is structural, and while some of the COVID boost may not last, the sector as a whole has some material tailwinds.
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The shift to video gaming, especially online video gaming is the new deal.
Since the beginning of the coronavirus, sports have been canceled and there's a big shift to video gaming.
I watch my favorite superstars contend with each other in FIFA20. Its so interesting to watch.
I wish I had a PS4 console too. I'd have joined the trend haha