Hello folks. This video is about HEAL VFX SPELL mainly .
Subtitles:
Hello folks! Let me share some progress stages.
- The first thing is a Message which informs the player about something. For example, that it’s not possible to attack nobody.
- The second simple but very important thing is respawn. After the player is dead, he respawns in some position with initial amount of health and mana.
- The third. I’ve thinking of the way how to increase the mana after player spends it on spells. There could be some drops on the map. But for now I just increment it every second.
- The fours. Heal animation. I made it in blender. And it was the easiest part. Because next I thought of some interesting spell form. And found tutorials with shader graphs. I tried to follow it and it became clear that I need to update my project to Universal Render Pipeline. Ok, let’s update. After that I noticed that my custom shader for selecting character on terrain in no longer workable. That’s why I started to look for an alternative. And found that tutorial with stickers.
- So now my character selection is something like….
- And then I returned to heal spell and repeated steps of that video. Made some coding and vuala! Here we go!
- By the way healing increases only own health for a moment. Maybe I edit in in future.
Thank you!