Heal VFX - Multiplayer Unity Game Devlog #4

Hello folks. This video is about HEAL VFX SPELL mainly .

Subtitles:

Hello folks! Let me share some progress stages.

  1. The first thing is a Message which informs the player about something. For example, that it’s not possible to attack nobody.
  2. The second simple but very important thing is respawn. After the player is dead, he respawns in some position with initial amount of health and mana.
  3. The third. I’ve thinking of the way how to increase the mana after player spends it on spells. There could be some drops on the map. But for now I just increment it every second.
  4. The fours. Heal animation. I made it in blender. And it was the easiest part. Because next I thought of some interesting spell form. And found tutorials with shader graphs. I tried to follow it and it became clear that I need to update my project to Universal Render Pipeline. Ok, let’s update. After that I noticed that my custom shader for selecting character on terrain in no longer workable. That’s why I started to look for an alternative. And found that tutorial with stickers.
  5. So now my character selection is something like….
  6. And then I returned to heal spell and repeated steps of that video. Made some coding and vuala! Here we go!
  7. By the way healing increases only own health for a moment. Maybe I edit in in future.

Thank you!