I should be getting way more regular with my posting now even here on HIVE. I've just about settled down with my new workflow when it comes to developing and it's actually been going pretty well to the point where I can now setup a fully animated character, import that into Godot and even have the ragdoll physics setup correctly. I've also been experimenting with vehicles, yes vehicles which as it so happens is remarkably straightforward to setup in Godot which has surprised me and given ideas.
To challenge myself while I work on by the gods and hopefully make this work properly for me professionally I'm also going to be working on small projects on the side. Not only that though, I want to churn them out as fast as possible and just see, what can I make in a really short span of time and get used to it. I find it easy letting my imagination wonder and coming up with fanciful long term ideas but I should really hunker down now things are quietening a lot at my new place and I have time to myself.
So, I've decided on a shooter to help keep me motivated, your main enemies are going to be droids and it will be very sandbox style but depending on how it goes I may even put a bit of a campaign into it. If people like the game idea a lot I can always change things up.
I even got a droid model completely animated today, the animations are rough and can be neatened up but I'm liking the look of it so far. The two blue lights will indicate health on the chest and the head light will detect whether or not the droid has detected a player or just an enemy generally.
You will notice in the screenshot there are a lot of animations, that's because as part of my challenge I'm going to try and develop some halo style AI. If I can pull it off it will make for a fun game and I could even throw in other types of droids into the mix. I will of course be making posts here about the actual design process of the AI and the code. I've already been drawing up something of a state machine flow chart in my head.