Inventory and serialisation in general is a very tricky subject, I think though like a lot of these things the difficult stuff is more worth learning and it helps you set yourself out of the crowd. There are millions of people making FPS' for instance but how many developers out there are making an RTS for example? That's how I look at it when it comes to the difficult stuff.
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I have quite a few times during this project messed things up with trying to keep it clean. It’s almost understandable all the crazy things game developers end up forgetting about and leaving in a game where the developer thinks the player will never reach.
Hopefully the time invest will pan out someday. For now inventory is still kicking my backside hehe.