This is pretty neat. When I first started looking into mobile game designing I ultimately whittle my choices down to Godot or Unity; I ended up choosing Unity. Have you done a comparison between the two at all?
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I didn't because I realized my laptop had limited RAM and space and Unity would be overkill for me in the long run. But now that I have gaming laptop (ASUS). I need to invest some time in Unity and see if it's any better for beginners or intermediate users. In due time. I am going to cover multiple engines as is. :)
I understand that. If I had the time I'd jump into Godot, too; I really like the free/open source aspect of it. At the very least it's great to have options!