Crownrend Gameplay Contest | My View

I really don't know how I manage to see this particular game called Crownrend game but I'm glad I did early, I think I joined few days after it came up, I was kind of skeptical though thinking it won't be that fun or won't stay up for a month because it was giving a particular game vibes, I just had to register with the 10$ and hive was put that time so it kind of easy. One thing about the game was the strategic part, just looking at the stats without having an idea of which to upgrade first, I had to pump the denar given on some strength while trying to increase my toughness gradually before other stuff, my goal then was to gather as many denar with my small strengths so I can upgrade my other stats but the juicy part is to know the important of each stats and how helpful they might be in your gameplay.

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The tank in price is kind of helpful even though not all players are happy about it, right now I can grab more denar from the market and increase or buy some chest with the hope of seeing good stats, I really need to work on my strength and toughness so I can fight back some players stealing my denar.

My Likes

  • I love the Raiding idea, it make it fun and not really make the game idle but the fact that you have to be on the lookout of who to raid and not make the mistake of raiding someone higher than you

  • I love the fact that you get to spend those denars back in the game if you wish to earn more since you have to build your stats, that really reduce the selling pressure

  • The penalty denar reduction if no upgrade is done within 3days also make the game interesting a little bit.

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Dislike

  • Limiting the number of Items you can equip isn't a good option to me, it prevent us from really having more stats through equipping more items except you want to either upgrade your stats or upgrade your items by burning ori

  • The market interface isn't that spacious enough especially when hovering on it, the boxes are sitting on each other in a way it prevent easily click on the purchase button option

Ideas for improvement

  • Adding a price filter option to the market, it make it easier to view items price in ascending or descending order

  • Allowing players to equip more than 12 items instead of limiting 1 items to each item tag

  • I think some token holding incentive might be a good option in holding denar price from tanking further (I think dcrop has that option)

  • Marketplace section on tabview need some adjustment if possible.

Posted Using INLEO