dCity Tutorial: Population

in Archon4 years ago

dCity is a town simulation game that borders on DeFi running reward pools worth over 100k in current USD value (@dcityrewards).

There are posts labeled as tutorials and others are going to follow now that the 3rd Edition of dCity NFTs releases at the end of April. However, those posts usually offer rewording of the rules with little attempt at tutoring. I would like to offer a post (actually a series) that attempts to demonstrate the game mechanics for new players. Anyone primarily interested in the 3rd Edition upgrades can skip it and refer to the painfully exhaustive manual instead.

Population

Population is usually discussed as a means of getting Hive rewards for placing in the TOP400 list. In my book, it is not an useful piece of information for a new player who probably hasn't bought enough cards yet. It is more of a sales pitch (Hey! Rewards for you!) without mentioning the full costs. So let's forget that and concentrate on a more fundamental aspect.
Population is actually a way to keep the city composition challenging. When you buy a random bunch of cards they probably do not work well. They generate certain amount of population and certain amount of jobs. Too many jobs means not all cards can be triggered to produce SIM. Too few jobs means you have to pay SIM is social support to excess citizens. Matching the two numbers is your prinicpal goal as a dCity owner. If they even out, your profit is maximised.

Workforce cards

There is a small number of cards that do not require any workers to operate. These are Basic/Luxury Homes and Apartments from the first Edition and Barracks, Ruins and Construction sites from the third. Construction Site is irrelevant for population. Ruins are somewhat weird so let's just say they are irrelevant for small cities. The other four buildings provide population and that means that it is safe to say that if you buy one of those when in need of workforce, you are going to get it. Obviously, buying any when you are facing social support payments only makes the unemployment bill higher as well.

There is also a wide range of citizen cards that work pretty much the same way. They are, after all, meant to replace the supply as the first Edition is out of print now causing the core of Workforce cards no longer being available to mint. We were talking buildings here but the citizen cards work just fine.

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This is a nice primer for those unfamiliar with the dCIty paradigm. I am still struggling with some of aspects of the game myself. I look forward to your next installment in this series.

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I think this will be a very helpful series for new players!

Great post! Summs up almost everything you need to know about population.

maybe more photos would make it a little better but it covers population just fine.

Mr Former President ;)