Description
In the twilight corners of Okko, where shadow meets void, the Dranark weaves its intricate dance of darkness. Its form shifts like liquid night, eight legs moving in perfect asymmetry while dozens of eyes gleam with the cold light of dying stars. The Dranark has evolved to become something entirely its own – a being that exists in the spaces between moments.
The creature's body seems to absorb the very essence of shadow, its chitin plates refracting light in impossible ways that confuse the mind and deceive the senses. When still, it appears as nothing more than a deeper patch of darkness; in motion, it flows like spilled ink across surfaces, leaving behind traces of its toxic essence that shimmer with an oily iridescence. Its web is not spun of mere silk, but of condensed shadow itself, invisible until the moment it ensnares its prey.
Those who have survived encounters with the Dranark speak of a peculiar intelligence in its gaze, as if it holds secrets from both above and below. Its venom doesn't simply kill – it transforms, turning victims into living shadows before they fade into nothingness. The creature harbors an ancient patience, choosing its moments with calculated precision, as if each strike is part of a greater pattern only it can perceive.
The Legend
As told by the Fallen Angels: "Before the collision, the Dranark was keeper of Heaven's darkest truths, spinning webs between stars to catch fallen dreams. When the realms merged, it chose to embrace shadow rather than cling to fading light, finding power in adaptation rather than preservation."
As told by the Ascended Demons: "In the depths of Hell, it was said that the Dranark was born from the first shadow cast by collision of realms. When the collision came, it did not resist but rather flowed into its new form, understanding that true power lies not in resistance but in becoming."
"If you think I'm hiding in the shadows, you're right. If you think you know which shadow, you're dead wrong."
Achetype
Damage
Song
Elements
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Abilities
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while in the front line. |
you hit.Poisoned units take elemental damage at the end of their turn(s). Receiving any healing stops the poison. |
Progression
Strategy
Areas
Designed by
Socials
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