The chaos that ends the life

in Gaming Photography5 months ago

JKB

Hello there,

Welcome back to the new blog that continues Arthur's finale. I know the story is getting lengthy but the events that will take place in this mission will be affecting what comes in the epilogue. In the last blog, Arthur ran for the train and got on it in time. Along with Arthur, John Marston and Saide are there to help him around coaches. Interestingly, Dutch and Micah aren't there on the train and not covering much except for covering themselves against guards, is it their attempt to get off with money?

Despite the frustration, Arthur and John are sticking with each other to make their way out of this chaos created by the Dutch and sponsored by Micah. This game also showcases how relationship changes because of small things. The attitude of all members seems to have changed for Arthur since he disclosed his fight with tuberculosis.

In the last blog, my one shot blew a guard and a carate box. Somehow this started a fire in the middle coach obstructing our way toward the engine.

The speed of the train was such that no horse was able to get to the engine and the train was padding through the hilly section which made this run difficult as well.

Guards are increasing and almost 2-3 state police are after us. The only way to get rid of them is to kill them as quickly as possible.

Arthur finds a machine gun that can shoot multiple bullets in a go.

While John is detaching the burning coach, Arthur is setting up this gun.

I can see a lot of sheriffs on both sides of trains on their horses. Aiming them is going to be tricky as the train is running faster.

The coach is detached and John is standing at the edge. The gun is all set to clear the fields.

The burning coach that just detached gets derailed on the curvy section. This creates a shock and push in all the connected coaches.

Because of this John falls from the coach. Arthur panics as he is doing everything to secure John, though John is not his blood brother. Arthur is taking care of him.

As John falls down, Arthur shouts to the Dutch to help John and save him.

Arthur turns around to kill the one on the roof.

He gets on the gun and starts shooting sheriffs angrily. He is angry that he was not able to save John.

The chase feels like never-ending. Arthur keeps on clearing both sides, covering other gang members so they can get closer to the coach loaded with money.

This one chase is more intense than any chase after the bank robbery episode. Since it is a finale, it is meant to be tough to give the feel of it.

Arthur is not letting any guard jump on the coach.

Every guard is bursting when hit by the bullets. It is firing more than 5 bullets at one point.

It feels like the train is getting slower.

I guess other members can get to the engine and slow down this train on the bridge.

I move to the engine to join other gang members.

The train finally slows down enough to move quickly. Let's see if Arthur can loot the train and whether John is saved by the Dutch or not in the next blog.

Notes:

  • All the content is mine unless otherwise stated.
  • Screenshots are from the game RDR 2.
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What a damn mission! All the machine gun scenes look cool. @tipu curate 8

Thank you brother, this is the only machine gun available in game.

That machine gun sure looks cool, especially how they blew up the train!

Written by lionsaturbix

It is the best machine gun and I believe one can use it in only 2 missions