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RE: Warhammer 40k - Review Library 239 - Aeldari, Warp Spiders

in Tabletop / DND13 days ago

Back in 2nd edition these menaces were the ultimate anti-Ork squad. They could teleport, take out huge numbers of Orks and then teleport out of trouble. There was literally nothing I could do to stop them. They seem a bit more reasonable now.

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I think the Phoenix Lord will give them that second movement back.

Right now, before the Codex they have a Stratagem called Fire and Fade but they cannot move that far away. A Waaagh turn would definitely catch them.

They can't fight that well... but we will see what the next unit can do.