You are viewing a single comment's thread from:RE: Working on Dungeons and Dragons in Digital FormView the full contextView the direct parentmakerhacks (71)in Tabletop / DND • 3 years ago Good idea though I’d still need to ensure the player is on the same side of a wall as the door …
haha there's always some small detail that gets overlooked isn't there 🤣
Could combine the ideas though, still have the “hit the door 8 times to break it” fallback - means you can’t run through the levels like the koolaid guy