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RE: Guys Night Chapter X: A Good Day to Die

in Tabletop / DND2 years ago

But that's the fun of roleplaying games right XD

I've only played Shadowrun 3e (dystopian cyberpunk set in the mid future), World of Darkness and Chronicles of Darkness 2e (ostensibly gothic horror but I have done cutesy fluffy fun adventures with a group of Changeling the Dreaming childling characters, I am currently in the very long and slow process of modifying CoD Changing Breeds 1e and WoD Changeling the Dreaming to align better with CoD, and it's a long and slow process because it's a much lower priority than some other stuff I have going on x_x).

I really enjoyed Shadowrun, the universe is great and I thought the character creation system was great (I stole it for one of the many roleplaying systems I have written), the 3e book is a little bit jumpy from memory and it is a pretty crunchy system. Recommend purely for the universe and if you don't mind crunch.

I liked WoD a lot better purely because it was much less crunch and after I put in some hacks to streamline and speed things up and ended up ignoring most of the lore because it was somehow simultaneously all over the place and contradictory and seemed overly prescriptive at times, it became our system of choice for ages. Recommennd only if you find you like the lore (which don't get me wrong is not bad for the most part, just...a lot) or if you want to play Changeling the Dreaming in a whimsical child's pov way rather than a gothic horror way (it's doable but canonically harder with the other splats and CoD).

And I like CoD the best because it implemented most of my hacks into the system and the lore is at about the right level of deep enough and vague enough that you can do a lot with it without feeling like you have to ignore massive chunks of it otherwise it would be restrictive. Highly recommend if you like supernatural gothic horror type stuff.

Otherwise the only other thing I have is a system that I developed recently for play by post (it's a generic narrative support system so requires a lot of understanding how your group wants to play and how the universe you want to play in works, and so far seems reasonably quick to generate characters and resolve things that need to be resolved by dice. I've been focusing mostly on stress testing it while at the same time trying not to make the story I'm using seem contrived but my in-person group seem to be having fun at least (I have an in-person group playing in the Shadowrun universe and a Discord group comprised of two of my kids and a meatspace friend that hasn't managed to get off the ground yet playing a West Marches style thing in the Pokemon universe).