Never underestimate the value and danger contained in this Rhino!
*Image from warhammer.com
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
A New Season of Reviews - A Challenge accepted!
The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.
Anyway. I was speaking to my friend @nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.
We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.
So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.
So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 😎
It is now Day 22 of the Challenge.
Totals so far: 35/70 Datasheets done, 3/3 Army Rules done, 0/6 Detachment Rules done. Total 38/79.
Time elapsed: 73.33%
Progress completed: 48.10%
Hobby Fund - Working myself into the clear
With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $288 to pay off!
Every bit counts!
Back to the review.
The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
645 days since the start of 10th Edition.
This is Review #289, I am 356 reviews behind! (Lowest I have been is 314 behind)
Death Guard, Death Guard Rhino
10th Edition Index
A Rhino is a "light" armoured troop transport. Its not that light, but it is fast. Compared to some factions, it is a Heavy Tank... but compared to Baneblades and Land Raiders it is small.
In my Space Wolves, I like to use Razorbacks, because of the extra shooting. Chaos do not have access to Razorbacks but their Rhino can take a Havoc Launcher.
In Death Guard specifically, they only ever transport Plague Marines so they are high value and high priority targets! Death Guard are slow, so getting a fast transport is great for them!
This model is a mere 75pts but costs as much as most tanks at $60!
Let's check its stats!
Stats
Movement 12"
Toughness 9
Save 3+(armor/invul/Feel No Pain)
Wounds 10
Ld 6+
OC 2
Weapons
Standard wargear is: Plague Combi-Bolter and Armoured Tracks
Options:
This weapon can be equipped with one of the following:
1x Combi-Weapon
1x Plague Combi-Bolter
This model can be equipped with a Havoc Launcher
Ranged Weapons
Plague Combi-Bolter
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 2 (At half range of 12", get 2x additional shots)
Lethal Hits (Rolls of a 6 to Hit score an automatic wound)
Combi-Weapon
24" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (At half range of 12", get 1x additional shots)
Anti-infantry 4+ (Critically wounds Infantry on a 4+ regardless of the target's toughness)
Devastating Wounds (Critical Wounds on a 6 cause Mortal Wounds)
Havoc Launcher
48" Range, F6 Shots, Hitting on 3+, S5, AP0 and 1 Damage each.
Blast (Gains an additional attack per 5 models in the enemy target unit, rounding down!)
Melee Weapons
Armoured Tracks
3 Attacks, Hitting on 4+, S6, AP0 and 1 Damage each.
Abilities
Deadly Demise D3 - When this model is destroyed, roll a dice, on a 6 it blows up dealing D3 Mortal Wounds to each unit within 6"
Transport 12 - This model can transport up to 12 Infantry models. It cannot transport Terminators, Cultists or Poxwalkers.
Firing Deck 2 - This model can use 2 weapons from its occupants and shoot using those weapons.
Self-Repair
At the start of your Command Phase this model regains 1 lost wound.
Thoughts
Plague Marines are scary. But they are slow!
Getting them into a Rhino gives them a turn, 2 turns max and the Plague Marines are on an objective and shooting the crap out of someone nearby.
Always a solid pick and because they really only can house 1 unit in that army: Plague Marines. So I know how dangerous they are!
That makes 18 Death Watch Datasheets Reviewed putting them on 56.25% Completed. The total Completed is 31.55% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025
I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Death Guard | Army Rule Review #6 | |
Space Marines | Army Rule #3 | |
Thousand Sons | Army Rule #7 | |
World Eaters | Army Rule #5 |
Datasheet Review list (Alphabetical)
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
Tag List:
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Cheers!
@zakludick
A slow army like death guard i'd say transport for infantry is a must otherwise they are just easy pickings from afar.
Hehe, I reckon you can deal with both.
I believe so too