Warhammer 40k - Review Library 290 - Thousand Sons, Thousand Sons Helbrute

in Tabletop / DND17 days ago

Teaches magic in its spare time!

*Image from warhammer.com

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!

Now known as the Unit Review Library!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!

A New Season of Reviews - A Challenge accepted!

The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.

Anyway. I was speaking to my friend @nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.

We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.

So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.

So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 😎

It is now Day 23 of the Challenge.

Totals so far: 36/70 Datasheets done, 3/3 Army Rules done, 0/6 Detachment Rules done. Total 39/79.

Time elapsed: 76.66%
Progress completed: 49.36%

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

At the current count I am paying off some hobby debts. I still have $288 to pay off!

Every bit counts!

Back to the review.

The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.

I should have started when 10th edition launched!
646 days since the start of 10th Edition.
This is Review #290, I am 356 reviews behind! (Lowest I have been is 314 behind)

Thousand Sons, Thousand Sons Helbrute

10th Edition Index

A Thousand Sons Dreadnought brings all the firepower and/or close combat threat of a Helbrute to the battle but also is able to boost the magical ability of the Sorcerers near it.

More about that later.

This model is 130pts and costs $62.50

Let's check its stats!

Stats

Movement 6"
Toughness 9
Save 2+/5++(armor/invul/Feel No Pain)
Wounds 8
Ld 6+
OC 3

Weapons

Standard wargear are: Missile Launcher, Multi Melta and Close Combat Weapon

This model's multi-melta can be replaced with one of the following:

  • Helbrute plasma cannon
  • Twin autocannon
  • Twin Inferno Heavy Bolter
  • Twin Lascannon
  • Helbrute fist

This model's missile launcher can be replaced with one of the following:

  • Helbrute fist
  • Helbrute hammer
  • Power Scourge

For each Helbrute fist this model can have one of the following:

  • inferno combi-bolter
  • heavy flamer

Ranged Weapons

Multi-melta

18" Range, 2 Shots, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (If firing at a target within the half range of this weapon, 9" then add 2 to the Damage)

Helbrute Plasma Cannon

36" Range, D3 Shots, Hitting on 3+, S8, AP-3 and 3 Damage each.
Blast (Add +1 Attack for every 5 models in target unit, rounding up)
Hazardous (After firing this weapon, roll a dice, on a 1, take 3 Mortal Wounds)

Twin Autocannon

48" Range, 2 Shots, Hitting on 3+, S9, AP-1 and 3 Damage each.
Twin-linked (This weapon can re-roll to Wound)

Twin Lascannon

48" Range, 1 Shot, Hitting on 3+, S12, AP-3 and D6+1 Damage each.
Twin-linked (This weapon can re-roll to Wound)

Twin Inferno Heavy Bolter

36" Range, 3 Shots, Hitting on 3+, S5, AP-2 and 2 Damage each.
Twin-linked (This weapon can re-roll to Wound)
Sustained Hits 1 (Rolls of a 6 to Hit cause an additional hit)

Missile Launcher - Frag firing option

48" Range, D6 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Blast (Add +1 Attack for every 5 models in target unit, rounding up)

Missile Launcher - Krak firing option

48" Range, 1 Shot, Hitting on 3+, S9, AP-2 and D6 Damage each.

Heavy Flamer

12" Range, D6 Shots, Hitting on Auto, S5, AP-1 and 1 Damage each.
Torrent (This weapon hits automatically. Just roll for the Qty hits)

Inferno Combi-Bolter

24" Range, 2 Shots, Hitting on 3+, S4, AP-1 and 1 Damage each.
Rapid Fire 2 (When firing at half ranges, gain +2 attacks)

Melee Weapons

Close Combat Weapon

5 Attacks, Hitting on 3+, S6, AP0 and 1 Damage each.

Helbrute Fist

5 Attacks, Hitting on 3+, S12, AP-2 and 3 Damage each.
(If this model has 2x Helbrute fists then it uses the above profile plus Twin-linked for re-roll to Wound)

Helbrute Hammer

5 Attacks, Hitting on 4+, S14, AP-3 and D6+1 Damage each.

Power Scourge

8 Attacks, Hitting on 3+, S7, AP-1 and 2 Damage each.

Abilities

Deadly Demise 1 - When this model is destroyed, roll a dice, on a 6 it blows up dealing 1 Mortal Wound to each unit within 6"

Arcane Knowledge amidst babbling insanity (aura)

Each time a Thousand Sons Psyker model within 9" of this model does a Ritual, gain 1 Cabal point!

Thoughts

It seems clear that running this model in wherever there are lots of Sorcerers to get discounts on Rituals. He can save multiple points because there are multiple Sorcerers neat him then great.

Another thing is that it does not state that you can only use 1 Helbrute for this rule!

This means that you can three in the list. So you use a Weaver of Fates for 2 Cabal Points near a trio of Helbrutes, you gain 3 Ritual points.

You then do Temporal Surge for 5 points and 3 points come back so you only used 2 points really.

That is pretty amazing, but I doubt people are playin with three of them haha!

That makes 16 Thousand Sons Datasheets Reviewed putting them on 57.14% Completed. The total Completed is 31.65% Complete! Can I review them all?!

Thank you for reading!

Warhammer Review Library

You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025

I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Death GuardArmy Rule Review #6
Space MarinesArmy Rule #3
Thousand SonsArmy Rule #7
World EatersArmy Rule #5


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Death GuardBiologus Putrifier#5
Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardDeath Guard Chaos Lord in Terminator Armor#256
Death GuardDeath Guard Chaos Spawn#259
Death GuardDeath Guard Daemon Prince#265
Death GuardDeath Guard Daemon Prince with Wings#268
Death GuardDeath Guard Defiler#271
Death GuardDeath Guard Helbrute#274
Death GuardDeath Guard Icon Bearer#277
Death GuardDeath Guard Land Raider#280
Death GuardDeath Guard Predator Annihilator#283
Death GuardDeath Guard Predator Destructor#286
Death GuardDeath Guard Rhino#289
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
Thousand SonsAhriman#108
Thousand SonsAhriman on Disc of Tzeentch#109
Thousand SonsExalted Sorcerer#59
Thousand SonsInfernal Master#260
Thousand SonsMagnus the Red#49
Thousand SonsMutalith Vortex Beast#263
Thousand SonsRubric Marines#266
Thousand SonsScarab Occult Terminators#269
Thousand SonsThousand Sons Chaos Spawn#272
Thousand SonsThousand Sons Cultists#275
Thousand SonsThousand Sons Daemon Prince#278
Thousand SonsThousand Sons Daemon Prince with Wings#281
Thousand SonsThousand Sons Defiler#284
Thousand SonsThousand Sons Forgefiend#287
World EatersAngron#255
World EatersEightbound#258
World EatersExalted Eightbound#261
World EatersJakhals#264
World EatersKharn the Betrayer#267
World EatersKhorne Berzerkers#270
World EatersKhorne Lord of Skulls#273
World EatersLord Invocatus#100
World EatersWorld Eaters Chaos Spawn#18
World EatersWorld Eaters Daemon Prince#85
World EatersWorld Eaters Daemon Prince with Wings#276
World EatersWorld Eaters Defiler#279
World EatersWorld Eaters Forgefiend#282
World EatersWorld Eaters Helbrute#285
World EatersWorld Eaters Heldrake#288

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa

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kit it out with ranged weaponry and run it with sorcerers and reap the benefits.