Hunting from Behind Enemy Lines (before everyone got to do it!)
This image is my own squad!
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library! Here is the current Library Link post!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
Space Wolves incoming!
As explained in This post about new reveals at Adepticon the Space Wolves are suddenly being launched and dropped on our heads suddenly!
Thus my time for reviewing their Datasheets is running out. I have 34 Reviews to do, I am trying to maintain a fast pace so I will give myself 17 days including today to complete all of these. That means that the last day of this personal challenge will be the 15th of April 2025!
Today is Day 15/17.
I have reviewed 30/34.
Time elapsed: 88.23%
Review Completion: 88.23%
On par again!
Beyond them looms another 85 reviews of the Coming soon section! I better get cracking!
Hobby Fund - Working myself into the clear
With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $242 to pay off!
Every bit counts!
Back to the review.
The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
682 days since the start of 10th Edition.
This is Review #354, I am 328 reviews behind! (Lowest I have been is 314 behind)
Space Wolves, Wolf Scouts
10th Edition Index
Other Space Marine Chapters put their Neophytes in Scout Armor and then they get Power Armor.
Space Wolves put their young berserkers in Power Armor as Blood Claws and have them charge at the enemy. Meanwhile, once they mature and some of the Pack become Grey Hunters there are some induviduals or even small Hunter packs that become Wolf Scouts. Stripping off the noisy servo-enhanced Power Armor, they become silent hunters that range out ahead of the main armies.
I have had a unit of these guys forever and always used them to either assassinate passive type enemy commanders (Imperial Guard and T'au) or to blow up enemy tanks and artillery.
They are 80pts for a 5 man squad and 160pts for a 10 man squad.
Let's check their stats and abilities!
Stats
Movement 6"
Toughness 4
Save 4+ (armor/invul/Feel No Pain)
Wounds 2
Ld 6+
OC 1
Weapons
Standard weapons: bolt pistol; boltgun and close combat weapon.
Any number of models in this unit can replace their Boltgun with one of the following:
- Astartes Shotgun
- Combat Knife
One Wolf Scout can exchange their Boltgun with one of the following:
- Flamer
- Grav-gun
- Heavy Bolter
- Meltagun
- Missile Launcher
- Plasma Gun
One Wolf Scoutn and exchange their bolter and bolt pistol with one of the following pairs:
- Power Weapon and Bolt Pistol
- Boltgun and Plasma Pistol
The Pack Leader can replace their Boltgun and Bolt Pistol each with one of the following:
◦ 1 bolt pistol
◦ 1 boltgun
◦ 1 combi-weapon
◦ 1 grav-pistol
◦ 1 hand flamer
◦ 1 inferno pistol
◦ 1 plasma pistol
◦ 1 storm bolter
◦ 1 Astartes chainsword
◦ 1 power fist
◦ 1 power weapon
◦ 1 thunder hammer
Or both for Twin Lighting Claws.
Ranged Weapons
Boltgun
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Bolt Pistol
12" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Pistol (This weapon can be fired while in melee)
Flamer
12" Range, D6 Shots, Hitting on Auto, S4, AP0 and 1 Damage each.
Torrent (Hit automatically, just roll for number of shots)
Ignores Cover (Enemies do not get benefit of Cover against this weapon)
Plasma Gun - Standard shot
24" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Rapid Fire 1 (When firing at half range of 12" gain 1 more shot)
Plasma Gun - Suprecharge shot
24" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Rapid Fire 1 (When firing at half range of 12" gain 1 more shot)
Hazardous (Roll a dice after using this weapon, if you roll a 1, suffer 3 Mortal Wounds)
Plasma Pistol - Standard shot
12" Range, 1 Shot, Hitting on 3+, S7, AP-2 and 1 Damage each.
Pistol (This weapon can be fired while in melee)
Plasma Pistol - Suprecharge shot
12" Range, 1 Shot, Hitting on 3+, S8, AP-3 and 2 Damage each.
Pistol (This weapon can be fired while in melee)
Hazardous (Roll a dice after using this weapon, if you roll a 1, suffer 3 Mortal Wounds)
Combi-Weapon
24" Range, 1 Shot, Hitting on 4+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (When firing at half range of 12" gain 1 more shot)
Anti-Infantry 4+ (Critically Wounds Infantry on a 4+)
Devastating Wounds (Critical Wounds cause Mortal Wounds)
Astartes Shotgun
18" Range, 2 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Assault (This weapon can be fired while a unit Advances)
Grav-gun
18" Range, 2 Shots, Hitting on 3+, S5, AP-1 and 2 Damage each.
Anti-vehicle 2+ (Critically wounds a Vehicle on a 2+)
Grav Pistol
18" Range, 1 Shot, Hitting on 3+, S4, AP-1 and 2 Damage each.
Anti-vehicle 2+ (Critically wounds a Vehicle on a 2+)
Pistol (This weapon can be fired while in melee)
Heavy Bolter
36" Range, 3 Shot, Hitting on 4+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (Rolls of 6 to Hit score an additional hit!)
Inferno Pistol
6" Range, 1 Shot, Hitting on 3+, S8, AP-4 and D3 Damage each.
Anti-vehicle 2+ (Critically wounds a Vehicle on a 2+)
Pistol (This weapon can be fired while in melee)
Melta 2 (When shooting at a target within half range of 3" add 2 to the Damage of this weapon)
Meltagun
12" Range, 1 Shot, Hitting on 3+, S9, AP-4 and D6 Damage each.
Melta 2 (When shooting at a target within half range of 6" add 2 to the Damage of this weapon)
Missile Laucher - frag
48" Range, D6 Shots, Hitting on 4+, S4, AP0 and 1 Damage each.
Blast (Gain +1 Attack for every 5 models in the enemy unit rounding down)
Heavy (When this unit remains stationary, gain +1 to Hit)
Missile Laucher - krak
48" Range, 1 Shot, Hitting on 4+, S9, AP-2 and D6 Damage each.
Heavy (When this unit remains stationary, gain +1 to Hit)
Storm Bolter
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 2 (At half range of 12" gain 2 extra attacks)
Melee Weapons
Power Weapon
3 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Astartes Chainsword
4 Attacks, Hitting on 3+, S4, AP-1 and 1 Damage each.
Power Fist
2 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.
Thunder Hammer
2 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.
Devastating Wounds (Critical Wounds cause Mortal Wounds)
Twin Lightning Claws
4 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Twin-Linked (This weapon can re-roll to Wound)
Close Combat Weapon Weapon
2 Attacks, Hitting on 3+, S4, AP0 and 1 Damage each.
Combat Knife
3 Attacks, Hitting on 3+, S5, AP-1 and 1 Damage each.
Abilities
Infiltrators - This unit can be Deployed into No-Man's Land more than 9" away from enemy units or the enemy's Deployement Zone.
Scouts 6" - This unit can make a 6" move before the first turn begins.
Guerrilla Tactics
At the end of your opponent's turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into reserves!
Thoughts
Wolf Scouts are still amazing! Set up over here where units usually are not, then move before the game begins, then after the enemy move, swishh! They are gone. Oh look, now they are behind you.
I feel that will all the crashing and thundering and killing from the rest of the Space Wolves army, these guys get to be fairly unnoticed and do what they need to score objectives that are important to the Wolf Lord
That makes 33 Space Wolves Datasheets Reviewed putting them on 94.28% Completed. The total Completed is 38.64% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
Link Container Post: Warhammer 40k Links Container Post! 26/03/2025
I shall leave Army and Detachment rules here as well as The Space Wolves Datasheets I did before.
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Death Guard | Army Rule Review #6 | |
Death Guard | Plague Company | Detachment Review #4 |
Death Guard | Flyblown Host | Detachment Review #7 |
Space Marines | Army Rule #3 | |
Thousand Sons | Army Rule #7 | |
Thousand Sons | Cult of Magic | Detachment Review #5 |
Thousand Sons | Hexwarp Thrallband | Detachment Review #8 |
World Eaters | Army Rule #5 | |
World Eaters | Berzerker Warband | Detachment Review #3 |
World Eaters | Vessels of Wrath | Detachment Review #6 |
Datasheet Review list (Alphabetical)
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
Tag List:
@aussieninja, @new.things, @alonicus, @dungeondog, @xenowolfza, @riesakashiya, @tomster-17, @exptrader, @borsengelaber, @jacobtothe, @fredfettmeister, @mirroredspork, @kheldar1982, @surrealis, @oblivioncubed, @owen-turner
*PS, Should you wish to be removed or added to the taglist, please let me know!
Cheers!
@zakludick
Scouts with a thunder hammer is pure hate fuel and I got a lighter🔥
True story: You used to be able to attach a Wolf Guard in power armor to the Scout squad. So that unit used to be:
2x Power Weapon/Bolt Pistol
2x Plasa Pistol/CCW
1x Meltagun/CCW
1x WG with Thunder Hammer and Combi-Melta (Back when Combi-weapons were boltguns with a 1-shot of the underslung weapon)
noooo leave my Tau commanders alone.
Hehehe, exactly!