Card Highlights #48: Djinn Muirat

in BDCommunity2 days ago



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Card Highlights #48: Djinn Muirat


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A strong defense is built on the will to adapt and the power to endure.
by Arthas Menethil, Warcraft III
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Djinn Muirat is a Legendary card from the Death Element known for Void Armor and high defensive stats. This unit is good in handling all forms of damage thanks to its Void Armor. With a proper summoner like Waka Spiritblade, you can increase his combat value by improving something that he lacks, damage. Let me show you how a veteran uses Djinn Muirat to increase the quality of your gameplay using the Death element.





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Lore


All rumors whispered in the darkest corners guess at where Djinn Muirat came from. Some say a union with death and darkness manifested him. Some say an underground rift opened and he clawed his way through. And others say a great dragon of darkness breathed its necrotic breath into a sacred temple, and the mixing of mana created Djinn Muirat.
The Djinn rules deep underneath Mortis, seated on a throne of skulls within his home, the Palace of Bone. He has hundreds of servants in his command, and even more people under his influence.


For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/365/regular/7/?tab=lore





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Buy and Rental Costs


Djinn Muirat is a Legendary unit priced at $5.54 for a level 4. Usually, I would say that this is an expensive piece but considering he's a legendary unit, I would say that it's in an affordable range because of its rarity. He's a good unit to add in any Death element build and works really well as a back up tank because of Void Armor.



Djinn Muirat's rent is currently at 5.08 DEC per day for a level 4 making it really cheap for a Legendary card. Players who need a reliable tank for any type of matches or rule sets will see this unit as reliable. Given its flexible nature as an attacker or defender, it is worth considering to rent for if you are lacking some strong units for Death Element.




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Card Stats


Djinn Muirat has impressive survivability with its 8 health and 5 armor but it's much stronger when you consider its Void Armor allowing its armor to absorb the magic attacks. Its 3 magic attack makes it a decent but consistent damage dealer. The combination of defensive and offensive capabilities makes it a strong contender in various matchups especially when combined with units that has Stun ability.




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Card Effects



Void Armor
Magic attacks hit this Unit's armor before its Health

This is great for absorbing both melee and magic attacks making Djinn Muirat effective against magic heavy teams. This ability is also not limited with current armor, therefore combining it with Protect or Repair ability will increase its survivability.



Knock Out
Does double damage when attacking an enemy that is stunned

Knock Out is a combo ability that deals double damage to stunned enemies. That means it only works when you have another unit that has Stun. While this ability is powerful, it requires specific setups to be effective.



Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker

This ability punishes enemy magic attackers by reflecting a portion of their attack back at them. It is highly effective in magic heavy lineups. The reflected attack is also considered magic and passes through armor.



Forcefield
This Unit takes only 1 damage from attacks with power 5+

This ability reduces heavy attacks to 1 if it passed 5 damage, making Djinn Muirat an excellent counter to high attack units. Given its nature, it would be ineffective against a team using multiple low attack units.





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Strengths & Weaknesses

Strengths
Djinn Muirat is exceptionally durable with Void Armor allowing it to withstand and magic attacks. This ability is his main strength giving him a good chance against magic heavy team.

Weaknesses
The main weakness of Djinn Muirat is its low 2 speed which can leave it vulnerable against team utilizing speed as their main function like Kelya Frendul. Some of its abilities like Knock Out also relies on other abilities making it unusable in some match ups.





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When To Use



Armored Up
All Units have 2 Armor in addition to their normal Armor stat.

With extra armor added to all units, Djinn Muirat becomes more durable because of its Void Armor.



Up to Eleven
All units have the Amplify ability.

Due to its Magic Reflect, Amplify, which is given by Up to Eleven Rule set, increases this damage by 1. While that doesn't look strong, you should take note that Magic Reflect's damage is still magic attack making it pass through armor.



Blood and Sunder
All units have Corrosive Ward.

Since only melee units are affected by Corossive Ward, this makes it a good rule set for Djinn Muirat.





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When Not To Use



Unprotected
Units do not have any armor and do not get armor from Abilities or Summoner Buffs.

Void Armor loses its impact in this rule set since all armor and armor related abilities do not function. Protect and Repair are also affected.



Target Practice
All Ranged and Magic attack Units have the Snipe ability.

While Djinn Muirat is still good in this rule set by placing him behind your main tank, the problem is that once he gets to the front, your backline gets exposed making it very tricky to adjust in this rule set.



Noxious Fumes
All Units start the battle Poisoned.

While Void Armor can use armor to block magic attacks, it cannot block the damage from poison. This means that Djinn Muirat will die in 4 rounds if the battle took longer than that.





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Battle Sample



https://next.splinterlands.com/battle/sl_e8a68fea92fde0dbf8952f7709f1f957

Even though I was countered by the enemy's Thaddius Brood, I still had the advantage in terms of consistent damage. Magic attacks, Poison and Thorns damage does not miss therefore, my units was able to pile up damage to my opponents quick. The combo of Magi Necrosi's Stun and Djinn Muirat's Knock Out were able to eliminate the opponent's xxx quickly by dealing an immense 4 damage. Overall, I just had better team compared to my enemy's resulting in my overwhelming win.





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Final Thoughts


Djinn Muirat stands out as a durable Legendary tank with strong offensive and defensive capabilities. Its Void Armor and Magic Reflect make it a reliable pick in magic heavy battles. While its other abilities are also strong, they are more situational and tricky to use consistently unless used in specific situations.

Even without such abilities, Djinn Muirat is still good stat-wise. This makes him a good unit overall and its decent health and armor makes it fit really well with whatever team you are building.





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If you have suggested combos or questions, feel free to comment it down below.

If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch

I do not own any of the photos in this post. All credits goes to:

  • Splinterlands
  • Peakmonsters
  • Canva
  • Giphy

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It's incredible how this card has so many abilities, without a doubt it is very good.

He has one of the most abilities in the game. Usually, the most abilities legendary units have is 4.