Card Highlights #51: Runemancer Florre

in BDCommunity15 days ago



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Card Highlights #51: Runemancer Florre


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The strongest magic lies in the harmony between the elements, wielded by those who understand their power.
by Jaina Proudmoore, Warcraft
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Runemancer Florre is a powerful unit from the Earth Element. She combines both magic and ranged attacks making her a menace on the battlefield. The mixed damage makes her hard to counter with a few units. With her high health and balanced speed, she can adapt to many situations in Splinterlands battles despite her lack of abilities.

Runemancer Florre can deliver consistent damage regardless of her position as long as she's not a frontline. She is most effective in battles where her dual attack type can shine without restriction such as Fog of War or Explosive Weaponry. Her presence ensures that your lineup has both range and magic power making it hard for your enemies to counter your lineup easily.





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Lore


The first time Florre encountered the Chaos Legion was on her homeworld, Folia, in the Forest of Flames. The forest was a beautiful yet dangerous place. Its fire-scorched trees were burned and blackened. Their leaves smoldered with glowing embers. Pools of bubbling magma and mud pots could be lethal to any who stumbled into them or ventured too close.
As Florre ventured deeper into the forest, gathering reagents for the healers of her village, the clank of metal and rough tone of angry voices broke the silence. Through the trees, three warriors in dark armor and black cloaks tromped among the flora. Ahead of them, a pair of wild elves staggered along, their wrists bound by rusty iron chains and manacles. As she stared in horror, a warrior raised a whip and lashed one elf across the back. He staggered and fell to his knees. When the second elf bent to help him, the warrior whipped him, too.


For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/469/regular/8/?tab=lore





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Buy and Rental Costs


Runemancer Florre is a Legendary card with a buy price of $43.50. This price makes her an expensive option which may not be ideal for players on a budget. Her strong stats and unique dual attack capabilities can justify the cost for those looking to enhance their Life Element teams and the best of all, since Runemancer Florre has magic attack, she is compatible with Obsidian.



Runemancer Florre rents for 50.27 DEC per day making her an expensive unit to rent. This higher cost reflects her strong stats and versatility in battles. Higher priced units and summoners means there's a demand for them and that is why they can price those cards high.




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Card Stats


Runemancer Florre has strong offensive stats with 3 magic and 4 ranged attack. This gives her a good mixed damage. Her speed of 4 allows her to attack before slower enemies which can make a difference in tough battles. Though she has no armor, her 13 health gives her solid durability, making her effective in longer battles and as a secondary tank.




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Card Effects


This card has no abilities.
Runemancer Florre instead has higher stats than normal to compensate for her lack of abilities.





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Strengths & Weaknesses

Strengths
Runemancer Florre is strong because of her dual attack types. She brings both magic and ranged attacks to the battle which is hard to defend. Unlike Melee and Range that can be defended by Shield, a mix of Range and Magic means your unit needs to have both Shield and Void for it to reduce both attacks coming from Runemancer Florre. Her high health and decent speed ensure she can survive while contributing consistent damage throughout the battle.

Weaknesses
Runemancer Florre's biggest weakness is her lack of armor which makes her vulnerable to high damage attacks. Her ranged attack cannot be used in the front position unless specific rule sets are in play, specifically, Close Range rule set. Additionally, her 13 mana cost can be limiting in low mana battles. Lastly, the lack of abilities, while can be a positive in some rule sets, can also be a negative in most.





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When To Use



Close Range
Ranged attacks may be used in the first position in battles.

Runemancer Florre is very effective because this rule set allows her to use her ranged attack from the first position which is normally not allowed. This also lets her act as a durable frontline tank.



Unprotected
Units do not have any armor and do not get armor from Abilities or Summoner Buffs.

This rule set benefits Runemancer Florre since she does not have and does not rely on armor. Her health pool remains her strongest asset in terms of defense so she is not negatively affected by this rule set. Not only that, your enemies also won't have any armor which means your range attack are free to attack their health as it pleases.



Aimless
All Units have the Scattershot ability.

The Scattershot ability works well with both of her attack types. This allows her to hit multiple targets unpredictably disrupting enemy strategies. For both good and bad reasons, this rule set may also allow her to avoid enemy's Taunt strategies which gives you a chance to hit their Tank Heal and Triage units.





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When Not To Use



Equalizer
The initial Health of all Units is equal to that of the Units on either team with the highest base Health.

Runemancer Florre's high health can be a disadvantage in this rule set. Enemies gain the same health advantage while you spend 13 mana to use Runemancer Florre which can feel inefficient if you're not fighting on 99 mana.



Counterspell
All units receive the Magic Reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

This rule set is bad for Runemancer Florre because a part of her damage relies on magic attack. The reflected damage from Magic Reflect can quickly reduce her health.



Fire and Regret
All units receive the Return Fire ability at the start of the battle. Enemy units that attack with ranged attacks receive damage back.

Same with Counterspell rule set, Runemancer Florre's ranged attack makes her susceptible to Return Fire damage. This rule set may be more problematic if your enemy has Amplify in their team.





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Battle Sample



https://next.splinterlands.com/battle/sl_d10976eaf8bc6828b24bd8da0eac6750

With high damage coming from Runemancer Florre and Lord Thanalor, this battle was a breeze. I may have lost if the rule set Close Range is not in motion which allowed my Runemancer Florre to attack from the front. With that rule set on the board, my high damage is enough to overcome the difference in numbers very easily.





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Final Thoughts


Runemancer Florre is a Legendary Earth Element unit that brings a hard to counter her dual attack style with your team. While the expensive rental and buying price may turn you off, the overwhelming stats that this unit have is enough for you to consider her in any lineup you have.

While I did not include it, Runemancer Florre is also one of the best cards in the game for Back to Basics rule set which removes all unit's abilities. Since she doesn't have any abilities to start with, she's one of the best units to use in there which a lot of units struggle to fit in.

A common well known combo, if you want to main Runemancer Florre in almost all of your games, is to rent or buy a summoner named, "Fernheart". This summoner can give your team Close Range which allows your range units to attack from the front. This way, you don't need to rely on the rule set with the same name to use Runemancer Florre's full potential.





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If you have suggested combos or questions, feel free to comment it down below.

If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch

I do not own any of the photos in this post. All credits goes to:

  • Splinterlands
  • Peakmonsters
  • Canva
  • Giphy

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