With the completion of my world's calendar, I think it's safe to provide those details as a Player Resource.
Current Campaign Year: 117, CE (SA) / 425 LF.
In-world this date is reflected as 117 SA (Since Accords), but if we were looking at years since the fall of the Empire, the year would be recorded as 425 LF. Most folks keep track of years in LF, but scholars and some government officials will reference SA dating instead.
The Current Age, which officially began after the [[Peace Accords]] 117 years ago. (308 years since the Last Fall of the Empire). For most common folk, the recognized year is 425 LF, and the campaign begins on the first official day of Fall, the 23rd of Harvestwane.
As of writing this, the current In-Game date is 15, Mistshroud, 425LF.
Calendar Details:
Mazenus has two moons:
- Elaris - The Silver Moon, known for its pale, ethereal glow. It is said to be the protector of dreams and a beacon for travelers under the night sky.
- Vornath - The Blood Moon, a crimson orb that appears larger and brighter during certain celestial events. It is associated with omens, chaos, and the shifting tides of power in the world.
Mazenus observes an 8-day week, and 12 32-day months.
The days are:
- Solwyn - A day of light, dedicated to the sun or a sun deity.
- Vireth - A day of nature and growth, perhaps linked to a god of the earth or agriculture.
- Thalora - A day of water, associated with seas, rivers, and tides.
- Gorimel - A day of strength, for warriors and those who seek valor.
- Nymira - A day of shadows, mysteries, and the arcane arts.
- Zephros - A day of air, winds, and travel, linked to the sky or a god of movement.
- Drakna - A day of fire and passion, honoring dragons or destructive forces.
- Veskar - A day of rest or reflection, devoted to peace, meditation, or community.
The months are:
- Frostfall (January) - A bitter, cold month when winter's grip is strongest.
- Thawbloom (February) - As temperatures begin to rise, the first signs of spring appear.
- Greenshade (March) - Nature awakens, and forests burst into vibrant greenery.
- Stormreach (April) - A tempestuous month marked by thunderstorms and rain.
- Firesurge (May) - The heat of summer intensifies, and wildfires are common.
- Suncrest (June) - The longest day of the year, a time for revelry and festivals.
- Emberfall (July) - The hottest month when flames and fire magic are most potent.
- Aurorasky (August) - The month of celestial events, with meteor showers and shooting stars.
- Harvestwane (September) - The time of bountiful harvests and feasting.
- Mistshroud (October) - As mists and fog roll in, the veil between worlds is thin.
- Ironchill (November) - The first frost of winter settles in, and iron weapons are forged.
- Starbirth (December) - A month of magic and wonder, when stars shine brightest.
Ages
There are four widely recognized "ages" in Trothguard prior to the Current Age. They are:
The Forgotten Age: A largely forgotten time of lost civilizations from many thousands of years ago. Rarely, unique relics or ruins of this age can be found, and they generally lead to more questions than answers.
The Age of Myth: Some myths from before the founding of the Empire exist, tales of heroes turned gods, ancient and terrible foes, and shattered earth comprise most of these. (There is a credible myth to suggest that there had once been a landmass below [[Doth Domar]] in this Age, but it was destroyed in a fight against some horrible being(s).)
The Age of Kings: Before the Empire, there were many kings and queens ruling little chunks of the continent. Many ruins exist from this time, and adventurers can often find coins and other treasures created in this age.
The Age of the Empire: out of the dust of the Age of Kings rose the First Emperor and from him rose the Empire. For thousands of years Emperors and Empresses ruled over Trothguard.
Within the Age of the Empire, there is an overlapping Age of Magic. A golden age of magic on this continent. The historical dates given this age are often debated, as scholars often argue that the magic of the Age of Myth was stronger than even the Age of Kings, which was still stronger than the Age of Magic/Age of the Empire. Proponents of the current structure will often point out that while there was undoubtedly stronger magic in prior ages, there was little refinement until the Age of the Empire. Schools of magic thought too dangerous for widespread use in prior ages were refined and perfected in this Age (Blood magic, Chaos magic, Summoning and binding magics, Time magic, etc.)
And finally, we come to the Current Age, which is detailed at the beginning of this document.
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Nice work ! I worked out a calendar for Argull many years ago. It was only when I created detailed moon tables (coincidentally the place has two, Maja and Mina) that I realised that it was only once every few years that they'd both be full at the same time, although for some weird reason the year 1027 AFJ gets n fewer than three conjunctions.
!BBH