Exhaustion & Injuries in WOO

in WOOGamelast year

Today in the WOO discord Booker dropped some Alpha about how the exhaustion & injury mechanics will work in Wrestling Organization when it is implemented. This is one of many methods of de-incentivizing the use of botting within the WOO landscape as exhaustion and ultimately injuries will limit the amount of times that you can use your wrestler NFTs within a certain time period.

Booker did leave some details out that were in fact shared within the Main Eventer channel, but don't worry i will post a ne video over the coming days that will fill in those blanks for you.

The first mechanic we need to understand is exhaustion, as Booker said "Each NFT can compete in x matches before before they are exhausted at which point they cannot be used for x hours. Exhaustion is broken down into two parts: Relaxed and Stressed. Depending how exhausted your NFT is it may become Injured. Your NFTs also have a recovery rate that dictates the decay rate of exhaustion levels."

Next we need to understand ho injuries work, so again over to Booker, "There are two types of injuries: Minor and Critical. Depending on your type of injure will determine how long your NFT is out of action."

Lastly we need to understand how the wrestlers will recover from exhaustion and injuries. Booker also covered this off in the chat, "Wrestlers decay rate for exhaustion is x level per x hours.
Managers have slower decay rates as they are not pro athletes. Managers decay rate for exhaustion is x level per x hours."