Understanding Pirate Nations Items & Quests

in CVIL5 months ago

(Please Note: This article does not contain any referral links, there is no paid promotion, and the opinions inside are 100% my own. Thank you for reading.

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Friends, the life of a pirate is one of adventure, chaos, and mind numbing boredom.

Long hours of drifting across the oceans punctuated with burst of excitement and opportunity! Pirate Nations has been simulating that fantastically these days with it's wonderful game play punctuated with this bullshit.

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Now, more than ever, it's important for us to understand the game we are playing and how we are using our energy. This means becoming masters of both the items and quests of Pirate Nations.

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Referral Code Update

Pirate Nations has been a victim of it's own success these days. Many of us have been greeted with the following screen when trying to log in during peak hours.

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The developers were quick to address this issue adding in link for player with Founding pirates to skip the line.

Additionally, to limit growth, the developers first raised the level requirement to unlock invite codes for friends to join before removing.

Thankfully, in the past 8 hours they have released a new update that grants active players some codes. As referral codes of any kind, even invite codes, are not welcome on Hive Gaming please click HERE to find my page with that information if interested in trying this game.

Items & Quests

In Pirate Nations items and quests are inherently linked. Thankfully, the developers have created a simple system we can use to pull ourselves forward. Take a look at the small table below:

Cotton > Cotton Net > Mermaid Scale
Iron Ore > Iron Anchor > Spyglass
Wood > Wooden > Wooden Oar > Compass

The first items you'll find in Pirate Nations are Iron Ore, Cotton, and Wood. These items can all be used to craft a basic item. Each of these basic items can be used to complete a quest to get another basic item. Through the use of these three starting ingredients we can create the 6 items we need to complete early-game quests! Nice!

Level three unlocks the following opportunities.

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Level 3 Quests:
RoboDolphin - Compass > Cotton & Cotton Nets
HammerDead Sharks - Spyglass > Wood & Wooden Oars
Raid the Landlubbers - Mermaid Scale > Iron Ore & Anchors

Not a lot to explain here. These quests can be useful for turning some of the basic items we've spoke about into other basic items. This will be very useful early-game when you are barely scraping by and struggling to have the items you need to use your energy.

Faded Maps & High Seas Maps

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See that faded map in the rewards area? That's what you are questing for right now.

Once you're earned a few levels and got your feet under you you'll start tangling with maps. Maps are the next level of oppertunity item and are mostly located by getting lucky rolls on level 4-6 quests. Oftentimes these quests will have something like a 10-20% chance of rewarding a Faded Map. Faded maps are fine but, what you really want, are High Seas Maps.

Through quests you'll turn Faded Maps into High Seas Maps. Take a look here:

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With only a 10% chance here High Seas Maps are the first item you'll unlock that really feels like treasure.

Level 4-6: Acquire Faded Maps

Level 8: Map Upgrading
Requires basic equipment (spyglass / compass / scale)
A Pirate’s Best Friend - Musket & Map Upgrade
Cut to the Point - Cutlass & Map Upgrade
Meet Billy - Billy Club & Map Upgrade
Negotiation Tools - Dagger & Map Upgrade

(level 9) Moving On Up -
All basic items + Faded Map = 35% Grappling Hook & 10% High Seas Map

Boat & Ship Building

As we covered in our last article, pirates are nothing without their ships! Once you've got a foundation under you and a small boat you're going to want to upgrade that to the largest ship you can. There are a variety of quests for that if you'd like. There are also opportunities to craft ships from items but that's an article of it's own. All and all, any energy you pour into upgrading to a larger ship is energy well spent..

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Level 6: Boat Building
Get that Galleon = High Seas Map + Daggers
It’s a Slippery Sloop = High Seas Map + Billy Club

Level 8: Ship Building
What, the Frigate? High Seas Map + Cutlass

The Later Missions

I'm going to call these the later missions as calling them late-game seems oiff the mark. I could see Pirate Nations rolling out a ton more quests in the future. For the moment the later game quests are all currently devoted to creating totems and cashing them in to do the best quests out there. Totems are valuable items that cost 2.5k gold and 50 wood to create, yikes!

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Thankfully, the quests they unlock are extremely powerful and have some killer rewards.

Level 14: Totem Missions (totem = 50 wood + 2.5k gold)
Totem + Faded Map + Weapons = = 25-30% High Seas Map, 1% something really special.

Level 15:
Any Port in a Storm - High Sea’s Map & Grappling Hook = Guaranteed Boat/Ship Plan

Level 20:
Twist of Fate - Two of each t1 crafted item (Oar/Net/Anchor) = Gold Gamble

I hope this guide has helped you see the structure within the chaos of Pirate Nations so you can keep climbing the ladder and having a ball with this wonderful game. Thanks for reading friends!