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RE: Fourth island with 45m fans

As announced increasing the lesson cost is an experiment however once the last mission on the 4th island has been unlocked players should be looking to other areas rather than just trying to farm STARBITS with all the missions. All this does is add to STARBITS inflation which everyone has stated was too high for too long.

Taking part in the leaderboard, raves and the PRO charts adds to your rewards and these payouts should be included in your calculations.
These rewards pools will grow once we have our costs covered, which we are on track to do this year and if we finally get an alt season that HIVE is included in then it will happen sooner rather than later.

Bear with us as we try these experiments and know that our aim is still to make the game self sustainable so it can be around for many years to come.

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I can't reach the last mission on the fourth island because I run a loss on the missions getting there. It would cost millions and millions to reach the last mission and I have to ask why one would even want to in the first place if the missions run at a loss and only get more expensive?
I only recently reached the fourth island after buying many XP boost cards. I've just finished one year playing. 🎂🌟

I've got about 8000 - 12,000+ Hive in these NFT's already and I can't run missions with them. Now I'm supposed to buy new NFT's for PRO and Raves instead?

The main point of the post was about the difference in mission payouts vs what is stated on the mission page. It wasn't an issue before now because you could still run the missions at a profit even if the reward wasn't as high as stated. But now this issue causes the game to not work properly if you have over a certain number of fans.

I am rooting for the future of this game and I wouldn't have put in so much if I didn't believe in it. I know that the changes being tested are for the good of the game and it's future. As said in the post, I hope the info was gained and the experiments are concluded soon so I can get back to playing the game I've enjoyed for the past year.

OK I see what you are saying. I didn't realise you hadn't completed the final mission and that it would cost that much to get there.

I have tried to figure out why the rng never seems to go above a certain value when the "to" amount is very big but it has eluded me. It's exactly the same code for all ranges so I can only assume it is some kind of bug/restriction in the coding language I am using.

OK I think I have an idea that will mean all misions are profitable. Going to discuss with the community in discord. Maybe you could come and join in?

Thanks again for your support.