please don´t tell me you´ve hold 80k in company funds in crypto
also, when the entire development of the game was outsourced, what exactly where the teammembers working fulltime on? 😉
please don´t tell me you´ve hold 80k in company funds in crypto
also, when the entire development of the game was outsourced, what exactly where the teammembers working fulltime on? 😉
Of course not all the funds were in crypto that's why we were able to develop however slowly. We only outsourced the UNITY part of the project, which includes player movements, collision tiling, navigation, in-game battles, dialogues, etc. Except for a few things, everything else was controlled through our APIs so that no exploits could be made from client end (UNITY).
It's just that UNITY build is what players are able to see, not the backend codes running the it.
falls du es nicht eh schon gelesen hast... @kheldar1982 das dürfte deine Frage von gestern beantworten 😉
Danke fürs stupsen.