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RE: Hive Gaming Services (Native SDK for Game Engines Written in C++)

in #hivedevlast year

I understand paying the team a daily amount for the dev work. I don't see the justification for additional funds for savings and for staking. The team members can take their cut of their wages and save or stake it on their individual accounts as they wish or they can cash them out. Pretty sure any of the major curators would be glad to help with curation if that's the concern.

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That's a fair point and we could reconsider the other amounts, and redistribute that as compensation.

Our primary concern when setting the savings amount was to give the company a buffer on both ends of the campaign, and if possible, give a true 12 months of development regardless to when we get past the return threshold.
As far as Staking we're using this account as the primary for the company at large, and having more stake means we have more options down the road. We do hope that several curators join us in helping game developers get better traction, but we can't be certain of that.

To put things another way, this account is our primary "business" account and we are setting it up like you would any business with a plan to continue it's growth outside of those that work for it. It may not be the most logical way to do things, but we felt that it made the most sense for what we are planning to accomplish, both now and in the future.

What you're really talking about is having an operations/emergency fund of 3 months, which is the right move for business continuity. I think you should just restructure the funds, calculate the 3 months straight, add it, add realistic infrastructure costs, and remove the 100 HBD a day to savings and the 116 HBD to HP.

You're right that would read better, Will get to it this evening. Thanks!