I have read through your long post now and thought about it a while, and here is what I think: I have been a proponent for (prio) finishing the colonization loop for a long time now, and still think its important to see the core scenes working together. Having said that I also understand the current situation and the need to bring in more players/interested parties and possibly funding. I propose that the focus of such a path should be centered around your ideas of "collection game play" and evacuation missions. I think you already have created many elements needed for such a limited gameplay and you also have the ideas for it. Such game content would still be more sophisticated than the many mining games that exist out there in the crypto space. With such a completed (but simpler game play) it would be possible to market this game towards a larger audience, get more people interested in the project, and make it possible to have a larger audience for additional monetizing activities. If bringing in more money to the project means an additional developer then I am all for it, even if it means relative dilution of my game assets.
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